[Omega World] New Mutant Stocks


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Isawa Sideshow said:
Asking again, in case it got lost in the shuffle of new breeds...

Here's a semi-related question - the Polyhedron article/game isn't really clear on this, but is the following correct?

- Mutants always get the non-random stock mutations
- They might get one or more of the random stock mutations if they roll 91-100 on the Random Mutation chart.
- They might get their stock defect if they roll 91-100 on the Random Defect chart.

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Also, if you were going to let players choose their mutations and defects (as a straight one-to-one point buy), how would you handle the stock mutations/defects? Assuming that they always have the non-random stock mutations, would you have the random stock mutations always cost 1 point less (minimum of 1)? And perhaps have the stock defects be worth 1 point more (to make them more worthwhile to take, and therefore more prevalent in that stock/breed)?

That's the way I see it...

I like your point buy system, but I'd have the players choose defects first. Cap it at 15 (unless the player REALLY wants No Arms...) and then have them choose mutations based on the points they got in defects. Subtracting/adding 1 point to stock mutations/defects is a good idea to keep those mutations more likely.
 





This stuff is great. Thanks for putting up the info. Is there a web site commited to Omega World where this stuff will grow??

Gallo22
 

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