Omega World problem

I am also looking forward to Darwin's World. I'm hoping that I can get it as a Yule gift for myself. :D

But I think you can play any version of GW in the grim and gritty fashion if you choose. The Alternity version was a failure for me because of what it left out. I still think that 4th edition was the closest to GW perfection for me.

Ultimately it all depends on what you do with the rules.

I think an Albedo/GW cross-over would be intersting...
 

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Tetsubo said:
I think you can have a serious GW that still contains humor. I ran a three+ year 3rd edition campaign that had both. I even tossed in a bit of mystery as well. :p

The party Pure Strain Human pulls the mask off of the villain...

All the PC's: "Why it's really the old mutant Carruthers!"

"Yeah, and I would've gotten away with it, too, if it weren't for you meddling Sleeths!" :)

Every game of Gamma World I've played in has been both funny and dead serious. Funny, when you find a broken Record player, and the PC's have to figure out what the huge horn is for. Dead Serious, when the 8 ft. tall mutant plant with the Mark VII fusion rifle blows a chunk out of the nearest PC.
 
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Henry said:


The party Pure Strain Human pulls the mask off of the villain...

All the PC's: "Why it's really the old mutant Carruthers!"

"Yeah, and I would've gotten away with it, too, if it weren't for you meddling Sleeths!" :)

Every game of Gamma World I've played in has been both funny and dead serious. Funny, when you find a broken Record player, and the PC's have to figure out what the huge horn is for. Dead Serious, when the 8 ft. tall mutant plant with the Mark VII fusion rifle blows a chunk out of the nearest PC.

Or when the PC's decide to "shoot off the lock" to the armoury in a discovered underground base. That was one nifty explosion... Funny AND deadly...
 

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