OMG! The PCs are murderers! Sinister Secret of Saltmarsh

Anybody know if there is a 3.x update of this module?

Thanks,
Rich

I used to have one, but that was a few computers ago. I still have the old computers; if I have time over Christmas break I will try to get the conversion off the hard drive.

I had several 3.0 conversions from EN World before 3.5 came out. I ran the entire U series (U1-The Sinister Secret of Saltmarsh, U2-Danger at Dunwater, U3-The Final Enemy) for a group which included my two children.
 

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This happens? Regularly enough to be an example? And outside of comics like KotDT? I mean, I assume it happens somewhere, but does it happen to everyone and I'm just missing out?

Newbie roleplayers tend to assume that because they have deadly force available that it's the best response to everything.

Party member disagreed with your plan? Stab him in the face! Merchant charging more money than you can afford? Fireball! Drunk threw up on your foot? Beheading time!

It's really common, and it's a habit that's often hard to break the prospective roleplayer out of. Often they'll just die (or lose) over and over again, blaming their failure on their inability to win a fight. Eventually they either stop playing or go munchkin (and others stop playing with them).

Hell, take a look at the game night novel for an example.
 


I used to have one, but that was a few computers ago. I still have the old computers; if I have time over Christmas break I will try to get the conversion off the hard drive.

I had several 3.0 conversions from EN World before 3.5 came out. I ran the entire U series (U1-The Sinister Secret of Saltmarsh, U2-Danger at Dunwater, U3-The Final Enemy) for a group which included my two children.

Great, thanks in advance!
 

This structure only applies if the story begins with the hero already a hero. This is not true of every story.
You're right that the protagonist starts out weak in probably the two most noteworthy examples of adventure fiction - Lord of the Rings and Star Wars. However in your first post you said, "The hero almost always loses at first". I think 'almost always' is going too far, in fact I think that in most adventure fiction the protagonist is shown to be competent at first, that it more closely follows the 3-act structure. One could say that the distinction here is between high fantasy - epic story, protagonist starts as a neophyte, follows the hero's journey - versus pulp - protagonist is a tough guy hero who gets the girl and punches the bad guy in the jaw over the course of 30 pages with a lurid cover.

Generally in adventure fiction, the protagonist starts out strong. Examples:
Hercules - strangles two serpents in his cradle
Lancelot in Morte d'Arthur - the first mention of him, in Book VI, says that he surpasses all other knights
Robin Hood
Batman - an adult in his first appearance, his origin story was published in a later issue
Sam Spade in the Maltese Falcon
Numerous heroes of the pulp era such as The Shadow and Flash Gordon

Looking at the most well-known fiction that inspired D&D, it's a mixture - in some of it, particularly the sword & sorcery, the hero starts out capable - Conan, Fafhrd & the Gray Mouser. Cugel the Clever isn't a stand-up fighter like Conan, but he's good at what he does - he sneaks about and dispatches foes, though his schemes usually fall apart. Elric breaks all the rules, he's simultaneously both incredible powerful - a mighty sorceror and swordsman - and incredibly weak - dependent on drugs, Stormbringer and summoned entities that never do as he desires. Lovecraft's heroes are weak, I would say, certainly compared to what they face. They're not pulp era tough guys. Tolkien's main protagonists are also weak, though there are lots of combat capable characters to back them up.

It's not true of adventure fiction in general, or of the subset that inspired D&D, that "the hero almost always loses at first".

However I should add that D&D has a very distinctive feature - the level track. There is a huge gulf in power between 1st level and high level characters. This is seldom seen in other rpgs and almost never in fiction. Luke in Star Wars and Superman from '38 to the mid-40s (though he's not really analogous to 1st level when he first appears) are the only examples I can think of. Because of this aspect, and others, D&D doesn't really model fiction at all. As has been said, it's its own genre. This creates a big problem when trying to find support for a game feature, such as losing at the start, in fiction.

It's a bit hard to say just how weak 1st level PCs are in D&D. It's relative to the world around them and that can vary greatly. For example in Forgotten Realms, where the typical barman seems to be 10th level, 1st level is weaker than a child.
 
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