As far as the “tone” goes, one of the best things about 2E compared with 1E, was the lack of “tone”.
Having never read the 1E books until really this year, there is a lot more explicit, “this is how you play” in Gary’s writing than Zeb’s. 2E left the table flavor out of the ruleset beyond a basic, “this is a game where you pretend to be heroes in a quasi medieval fantasy world” to the DM or for those who didn’t home brew their world, published campaigns.
I started with BECMI around '93 when I was 13 or 14, stuck with it for a few years as I remember running games with it at high school but by 6th or 7th form I was running 2e with my friends. I did have a look at some of the 1e stuff, mostly unearthed arcana that I borrowed from a friend but otherwise never played it.
Every now and then people say that DnD should go back to Gygaxian prose and I can only assume that they're joking since I'm sure that would turn people away from the game![]()
I never understood this adversarial mindset, and I rejected it from the moment I began playing/running the game. It's the kind of thing that's funny to read in Knights of the Dinner Table, but is just a nightmare at the table. My preferred game these days is Dungeon Crawl Classics, and I still wholeheartedly reject the GM-vs.-players approach to gaming.As a result, I quickly gravitated away from DM's who insisted on gritty conflicts that required you to keep a stable of PC's on hand to replace fallen ones- I knew one guy who put skulls on his DM screen like he was a damn fighter pilot racking up kills, and another who would gleefully light your character sheet on fire and keep the ashes in a ceramic coffin he'd specially made for the purpose! Crazy, I know.
Wish you'd been in my groups back then. My philosophy has always been that we are all here to create stories and have a good time together, and there's nothing to be gained by kneecapping character concepts. Both Gygax and Cook - and now in later years Joe Goodman amongst many others - repeatedly stressed that rules are there to serve the game and not vice versa (though Gygax went back and forth on this quite a bit). You wanna play a gnome paladin in 2e? Cool! Let's figure out how to make it work. How about a Jedi knight or a gunslinger a la Stephen King's Dark Tower series? We did it.For a long time, I made characters the completely wrong way, somehow deluded into thinking that the game and the DM would facilitate me making whatever idea I had function. I was frustrated more often than not, because even though the books claimed you could play any character you desired, the truth was, that Fighter specialized in a crossbow with a Strength of 9 was never going to compare to their dual-wielding, 18%, plate mail wearing counterpart.
But they'd learn what milieu and puissant mean!Every now and then people say that DnD should go back to Gygaxian prose and I can only assume that they're joking since I'm sure that would turn people away from the game![]()
If someone wants to play something that isn't in the rules of the game we're playing (and I can reconcile the concept with the setting), I just make new rules for it.Born in '78, started playing D&D with 2nd Edition in 1994 when some friends at school asked if I wanted to play. This was a residential high school, so we all lived together in the same building, and we played D&D all the freakin' time - I'm talking I used to run 2 campaigns, each meeting once or twice weekly, plus I played in a bunch more, It was awesome.
I bought a handful of 1e supplements around that time, not really realizing it was supposed to be different. And a couple years later I came across the RC and I absolutely loved it, but couldn't interest anybody in switching over. I remember discussing the worldbuilding implications of all elves casting spells with my best friend, and specifically pondering how it would affect the Al-Qadim setting.
I never understood this adversarial mindset, and I rejected it from the moment I began playing/running the game. It's this kind of thin that's funny to read in Knights of the Dinner Table, but is just a nightmare at the table. My preferred game these days is Dungeon Crawl Classics, and I still wholeheartedly reject the GM-vs.-players approach to gaming.
Wish you'd been in my groups back then. My philosophy has always been that we are all here to create stories and have a goo time together, and there's nothing to be gained by kneecapping character concepts. Both Gygax and Cook - and now in later years Joe Goodman amongst many others - repeatedly stressed that rules are there to serve the game and not vice versa (though Gygax went back and forth on this quite a bit). You wanna play a gnome paladin in 2e? Cool! Let's figure out how to make it work. How about a Jedi knight or a gunslinger a la Stephen King's Dark Tower series? We did it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.