Aggregating total damage over a career isn't a thing. It means nothing. Damage only matters against individual opponents, any any overflow is waisted. The numbers for GWF mean they make absolutely no difference in a fight.
True that they get no benefit from protection with two handed weapons but they can at least switch to a shield and get some bonus. GWF gives no measurable benefit in an individual fight.
Wasn't the original post about 0.5 hp points that matter only once per day (or full healing)? Two hits and on average this 0.3 takes that out and and a bit more, right?
Small but positive is really different than nothing. One of the two pillars of math (analysis) is built on it, and theoretical probability spends most of its time showing something actually is zero. Rounding error or negligible? Sure.