That does depend on the size and shape of the room.In combat, I don't see a huge difference between a flying ranged character and a ranged character who hangs out at the back of the room.
And flight, by itself, is not making a character a superhero or otherwise off the power scale. Often you can achieve the same thing with climbing, walking back a decent distance, etc... It sets you apart - but it isn't ridiculous.I still prefer zero to hero. Not superhero to god. There are dedicated superhero games for that.
PCs have been flying for a loooooooooooooooong time. In 3E and before, it was pretty perfunctory as you passed 5th level to have airborne PCs - often at 3rd level with levitate.
.... Yes? The PC, and thus the player behind them in a very real sense, are the heroes of the story. They're supposed to be cool and special in a good story. How is this possibly a surprise?Is that what D&D is for now? To make the players feel cool and special?