aco175
Legend
Maybe small changes are best. My group recently introduced the option of using healing potions as a bonus action and roll the healing, or you can use an action and get full healing from the potion. It is a small change and has been used a couple times to good use and no disruptions, but eventually it starts to open other ideas like a bonus action on a potion of flying to only fly for 1 round or 1d4 rounds instead of the whole hour. This example changes greatly once you start using other advice like removing HP above 10th level and not thinking about how this affects things like spells and monsters.
Isn't there some saying about, "The bigger the stone, the bigger the ripples."
Isn't there some saying about, "The bigger the stone, the bigger the ripples."