I think it is possible for thoughtful RPGers to provide good advice and analysis of play. This is based on my experience in benefitting from that advice and analysis.
Some of those include Ron Edwards, Vincent Baker, Paul Czege, Eero Tuovinen, Christopher Kubasik, Robin Laws and Luke Crane; as well as a good number of posters on these boards: it's invidious to name names but @chaochou, @Campbell, @LostSoul, @S'mon and @Manbearcat have probably had the most influence on my practice and my reflection.
One thing that characterises good advice is that it locates itself within a fairly clear set of orientations towards and expectations of play. If I read a post or a blog and it does not do this, but rather just proceeds as if well all know what "good" roleplaying should look like, then for me that it is a warning sign that I'm unlikely to find the advice useful.
Some of those include Ron Edwards, Vincent Baker, Paul Czege, Eero Tuovinen, Christopher Kubasik, Robin Laws and Luke Crane; as well as a good number of posters on these boards: it's invidious to name names but @chaochou, @Campbell, @LostSoul, @S'mon and @Manbearcat have probably had the most influence on my practice and my reflection.
One thing that characterises good advice is that it locates itself within a fairly clear set of orientations towards and expectations of play. If I read a post or a blog and it does not do this, but rather just proceeds as if well all know what "good" roleplaying should look like, then for me that it is a warning sign that I'm unlikely to find the advice useful.