I'm planning to start a campaign with certain restrictions on the total hit points a character may have. I have thought on a race limitation. In that way a human would be tougher then a halfling, for example and none of the PH races could never bear more wounds than, say, an ogre or troll. In the other way, I like the idea of standing on the battle ground still fighting with some injuries on, so I'm thinking on developing a h.p. system which could integrate all these aspects.
It could maybe work like this:
Each race begins with a race die (for example, halflings and gnomes d6, elves d8, humans d10, dwarves d12), then you could add any proper die on the character class chosen (the same as in the PH - this could be done or not-) and as you go up in levels you add as many h.p. as your CON bonus with a minumum of 1 till your racial top which could be like follows:
Halflings and Gnomes: 40 h.p.
Elves: 50 h.p.
Humans: 60 h.p.
Dwarves: 70 h.p.
The weakest races should have some other benefits to remain balanced or the toughest ones should have a level adjustment (I prefer the first option myself indeed, but we are theoryzing, aren't we?
)
Then we should reorganize the monster h.p. If an ogre is supposed to be tougher than the mos experienced dwarf fighter it should have no less than, say, 100 h.p., a troll no less than 120 and so on...
What do you think on this?
I suppose some similar ideas are outside. If someone knows any and could show where I can study them...
Thanks in advance for any answer.
It could maybe work like this:
Each race begins with a race die (for example, halflings and gnomes d6, elves d8, humans d10, dwarves d12), then you could add any proper die on the character class chosen (the same as in the PH - this could be done or not-) and as you go up in levels you add as many h.p. as your CON bonus with a minumum of 1 till your racial top which could be like follows:
Halflings and Gnomes: 40 h.p.
Elves: 50 h.p.
Humans: 60 h.p.
Dwarves: 70 h.p.
The weakest races should have some other benefits to remain balanced or the toughest ones should have a level adjustment (I prefer the first option myself indeed, but we are theoryzing, aren't we?

Then we should reorganize the monster h.p. If an ogre is supposed to be tougher than the mos experienced dwarf fighter it should have no less than, say, 100 h.p., a troll no less than 120 and so on...
What do you think on this?
I suppose some similar ideas are outside. If someone knows any and could show where I can study them...
Thanks in advance for any answer.