Legend
First Post
The party I DM for has recently started a shipping business in a big city, and I'm finding that the ecenomy as a whole is becoming increasingly relevant to the internal consistency of my game. Because of this, I'm trying to figure out exactly how much it costs to live in a world such as mine (early rennaissance, with magic superceding gunpowder).
The information I've gathered so far is as follows:
* A level 1 commoner with the Craft or Profession skill and a 10 or 11 in their relevant ability would pull in an average of 7 gp per week (avg check of 14, divided by 2).
* An unskilled laborer with no Craft or Profession skills makes about a sp per day, or 7 sp per week. I'd assume this person would be a peasant.
I'm wondering several things:
What proportion of the population is of a level higher than 1? If someone's been a shoemaker for 20 years, does he pick up a few levels (and a few more skill points)?
What about adventurers? I've always had a bit of a problem with easy treasure... seems like if all somebody had to do was hack up a couple of goblins to get their hands on 500 gold pieces, people would do it all the time, and the easy treasure would dissappear. Is there any sort of guideline for what proportion of people ever reach a certain level? I'd imagine that adventuring becomes orders of magnitude more lucrative as you become more powerful. How much would, say, a 5th level adventurer bring in, as compared to a 10th level or 20th level one?
I suppose I'll eventually just have to arbitrarily decide on these things, but I'm wondering if anyone can offer any insight that will help me arrive at some numbers that will hold up to scrutiny.
Thanks,
Legend
The information I've gathered so far is as follows:
* A level 1 commoner with the Craft or Profession skill and a 10 or 11 in their relevant ability would pull in an average of 7 gp per week (avg check of 14, divided by 2).
* An unskilled laborer with no Craft or Profession skills makes about a sp per day, or 7 sp per week. I'd assume this person would be a peasant.
I'm wondering several things:
What proportion of the population is of a level higher than 1? If someone's been a shoemaker for 20 years, does he pick up a few levels (and a few more skill points)?
What about adventurers? I've always had a bit of a problem with easy treasure... seems like if all somebody had to do was hack up a couple of goblins to get their hands on 500 gold pieces, people would do it all the time, and the easy treasure would dissappear. Is there any sort of guideline for what proportion of people ever reach a certain level? I'd imagine that adventuring becomes orders of magnitude more lucrative as you become more powerful. How much would, say, a 5th level adventurer bring in, as compared to a 10th level or 20th level one?
I suppose I'll eventually just have to arbitrarily decide on these things, but I'm wondering if anyone can offer any insight that will help me arrive at some numbers that will hold up to scrutiny.
Thanks,
Legend