D&D General On simulating things: what, why, and how?

I find this in the 1ed DMG. Another quote from Gygax.

THE GAME
APPROACHES TO PLAYING ADVANCED DUNGEONS & DRAGONS
A few brief words are necessary to insure that the reader has actually ob- tained a game form which he or she desires. Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly on adherent of the latter school. It does not stress any realism (in the author’s opinion an absurd effort at best considering the topic!). It does little to attempt to simulate anything either. ADVANCED DUNGEONS & DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that where it does not inter- fere with the flow of the gome that the highest degree of realism hasn‘t been attempted, but neither is a serious approach to play discouraged. In all cases, however, the reoder should understand that AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or consume endless days, as the porticiponts desire, but in no case something to be token too seriously. For fun, excitement, and captivating fantosy, AD&D is unsurpassed. As a realistic simulation of things from the realm of make-believe, or even as a reflection of medieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the latter must search elsewhere. Those who desire to create and populate imaginary worlds with larger-thon-life heroes and villains, who seek relaxation with a fascinating game, and who generally believe games should be fun, not work, will hopefully find this system to their taste.
 
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And this is the man who had the notorious polearm table, and one of the most finicky initiative systems I've ever seen anywhere. So as usual, doesn't practice what he preaches.
 


"This is not to say that where it does not interfere with the flow of the game that the highest degree of realism hasn‘t been attempted, but neither is a serious approach to play discouraged."

He was trying to aim at a nice balance. He missed it in quite a number of places. Editing down to achieve a really playable version of the 1E initiative rules, which retains realistic/intuitive things like the longer weapon striking first, is one of my gaming white whales.
 

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