clearstream
(He, Him)
Hmm... to the first part of that, I would suggest that to be difficult, and to be difficult gamefully, are two different things. That's non-pejorative: there is no special virtue to gameful over non-gameful difficulty. To the second part, I would say that posters to this thread have presented many different takes on SP.2. Your analysis is bizarre for a simple reason- if something exists, then it seems odd to say that (for example), "I'm not sure that a game can be truly difficult on those terms{.}" Simply put, if other people are telling you that they engage in a modality of play, it is borderline dismissive for you to assert that. It would be similar to someone saying, "Oh, you're one of those people that does everything with skills, right? Glorified button masher. How can a game be difficult on those terms?" I mean ... that would betray a profound ignorance of an entire modality of play, and be kind of insulting.
Were you saying - "SP exists" - then I'm suggesting that it does not exist pinned out clearly, like a collector's butterfly. What exists is a cloud of rather similar ideas sharing a label. To suppose that the entire form and implications of ideas have been articulated with certainty (or even clarity) by their holders flies in the face of experience. There is nothing unusual - nothing at all bizarre - about teasing out the form and implications of ideas. It continuously arises in philosophy, and ludological ideas are especially slippery.
I feel you made that clear at the outset. It is a slightly unfortunate label, given there is no desire to say that "skilled play" means that this mode of play is skilled (no quotes) and other modes are - by implication - not skilled! But more importantly, to talk about it I think we did need to grasp the nettle of what was not meant. What could be considered skill in play (again, no quotes) without amounting to "skilled play".3. Finally, as I already stated, skilled play is mode of play that was emphasized early on, but that didn't mean that there wasn't (for example) role play, optimization, or any number of other ways of engaging with the game.
There was at no time any assumption that you were excluding other modes or putting one above another. (I remember misapprehending your intent in another thread, and I have held that misapprehension firmly in mind when reading this thread.)