Li Shenron
Legend
How do you use social mechanics in your D&D games? If the scale of "how much do you rely on social mechanics" is from 0 (never roll; just role-play) to 10 (role-play doesn't impact the DC; just roll), where do your preferences sit on that scale? Does it change from campaign to campaign, adventure to adventure, or even between players?
I use a minimum of mechanics, just the basic ability checks, nothing more complicated.
I do tune how often I ask for rolls depending on the players. I start from the principle that the DM asks for rolls only when they want a random outcome instead of making a decision. However, I love randomness, and I usually play semi-sandbox games where the story can freely deviate from my own expectations, so my instinct is to call for dice rolls fairly often. But if I see that players like role-playing or detailing what they say to NPCs, I rewards their good ideas by not asking them to roll. I also take into account their proficiencies because it's fair to reward their investments in character building. Ideally, I would like to give the same average number of dice-rolls (and of auto-successes) during a campaign to each proficiency of each character, whether it is Persuasion or something else.