Zogmo said:Oh yea, about this too. Who the hell drew this line?
If there were two DM's and only one group of players and one DM never fudged die rolls, ever and the other fudged die rolls regularly to guarantee really fun D&D sessions I can promise the guy fudging is gonna have that group of players all the time.
It's like reading a novel. Which kind of ending would you prefer? Quick and dull or wild adventure? It's weird concept I'm going to relate here, but if a writer wrote his book using dice to determine the outcome of the "Big Battle" at the end of the book your taking a chance that people reading your novel really won't like it at all. So, he is ALWAYS going to fudge the rolls to ensure a good experience. Really enjoyable adventure should always come first. DM's should treat their games like it's a novel.
When it's all said and done the fun adventure is what's going to be remembered not the die rolls the DM might have fudged.
Bravo!
DM's cannot "cheat" - they can either provide a good gaming experience, or fail to provide it. WHATEVER a DM must do to keep the game fun, from fudging die rolls to wearing meat helmets, is acceptable. And of course, what is needed varies from group to group.
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