Ridley's Cohort
First Post
Geron Raveneye said:That's easy...he was my best friend. The fights we had were epic. Ah, puberty...![]()
It took me a while to parse out whether the epic fights you were referring to were in game or out of game.

Geron Raveneye said:That's easy...he was my best friend. The fights we had were epic. Ah, puberty...![]()
Ridley's Cohort said:It took me a while to parse out whether the epic fights you were referring to were in game or out of game.![]()
QuasquetonRobert: "How many gamers does it take to change a light bulb?"
HP: "I don't know, how many gamers does it take to change a light bulb?"
Robert: "Eighteen; three to build a pyramid to the socket, three to devour all the chips, soda, popcorn, and stray house pets, one to put in the bulb, and the rest to argue about a six-month-old DM call."
My preference as well.gunderval said:Speaking as a GM, I prefer proactive, empowered players because that makes a more exciting game that is not just "my story unfolding".
I think it's worth mentioning that rules adjudication and empowering players are distinct issues. The latter doesn't necessitate messing with the former.pallandrome said:I know this sounds somewhat draconian, but I'm of the opinion that if a GM is not free to adjudicate the rules as he sees fit, then the game is far more likely to suffer than not.