That's the great thing when improvising. Like that, we can really come up with great ideas.Morrus said:I often listen to player conversations and steal the ideas I like!
I often have no idea what I'm going to be doing even as the session starts.
I will use published adventures for my next campaigns, and will only improvise side things.
Nothing like playing up their own paranoia.Morrus said:Almost completely on the fly. I often have no idea what I'm going to be doing even as the session starts. I often listen to player conversations and steal the ideas I like!
GlassJaw said:Honestly, I have no idea how this is possible. What about NPC stats or maps and stuff like that? So you show up to each session with a blank page in front of you? Do you have any kind of campaign plot or outline or is it just a free-for-all?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.