Fifth Element
Legend
"Marketing" and "objective fact" do not belong in the same sentence.Again, let me reiterate: they violated a bunch of basic marketing practices- that is objective fact- too numerous to enumerate.
"Marketing" and "objective fact" do not belong in the same sentence.Again, let me reiterate: they violated a bunch of basic marketing practices- that is objective fact- too numerous to enumerate.
Wise.Marketing didn't matter to me. Marketing rarely tells me if I'm going to like something; too much flash and not enough substance. It's the game I care about not the opinions of the people who make the thing.
This.
The marketing failed to draw in people who *liked* 3.5 in the first place. It encouraged them to stay where they were and raised their doubts, to put it mildly. It's a lesson on what *not* to do when marketing a new edition of a very successful game/previous edition.
The game itself did the rest.
Marketing does not explain the people who tried it (perhaps despite the marketing) and switched back.
Where a lot of criticism of the marketing arose was really surprising to me. The designers did something pretty unprecedented in game design in blogging about, discussing, previewing, and explaining the changes and development of the edition in the months leading up to release. And this is where they took the most constant flak. Every word was analyzed, developers were attacked for perceived "trashing" of 3e (where explaining why a change was made amounted to crapping on 3e). I don't know how bad it was perceived from their end, if we won't see that level of openness with 5e. I think we might in that much of this openness has continued through DDI and all the preview articles and Design & Development articles.
There is just a lot of nerd rage in the community anytime things change*. Look at all the rage that spread like wildfire from GenCon about the previews of the new Warhammer edition. The game isn't even developed yet and legions already hate it. Same as with 4e. So many people never even gave it a chance.
Personally, the marketing of 4e got me increasingly excited to play 4e. So much so I was running multiple preview games based off all the information members of the community accumulated (people equally excited). The game had a huge release and remains very popular. All in all, I'd say the marketing was a success. You aren't going to please everyone, especially in the geekdom. There were community splits over 2e and 3e as well, and there will be over 5e and 6e. Just the nature of the beast. But I loved the access we had to the design process this time around.
*by nerd rage, I do not mean criticism of the mechanical elements of 4e, but the people who became angry at the mere mention of a new edition, the same types who are angry when Marvel Studios announces a new superhero franchise, who assume it will completely suck, hate the person picked to play the hero, even before that person is announced, etc...
So? People constantly say that 4E plays better than it reads.
With a better marketing campaign more people would have likely playd 4E, if only to get something out of the books they preordered.
And when the initial statement is true, some of those people would have stayed with 4E, instead of not even trying it.[/QUOTE
INMHO it actually read much better than it plays. The math is so off, so skewed towards long grindy combats, it's just sad.
That may be bad marketing, but I personally love a good design discussion, and I'm baffled by people who take offense. Of course, we see the same things here on the boards all the time, so it shouldn't' have surprised WotC at all.
I don't think the marketing actually alienated 3.5 lovers.
I was at Gen Con 2007, when 4E had been announced, and there was a seminar about what 4E would mean for the third-party community.<snip the story>
WotC had no clear plan for how to proceed. It was nice of them to ask for input, sure, but it was still disheartening that they didn't have their act together.
The most common criticism, that they "tore down" 3e instead of "building up" 4e, is fundamentally flawed for the simple reason that like it or not the two editions are in market competition with one another, and the selling points of the latest edition include, in prominent point, refinements of the prior edition. There's simply no easy way to say "we improved X" without suggesting to a certain degree that "X" was in need of improvement. And they had to say that, because it was directly relevant to the nature of the product they were selling.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.