cbwjm
Legend
We've been through so many editions it isn't surprising that some things blur together.I swear, there was a time in the relatively recent past when I knew all of this. I can't remember anything right this week.
We've been through so many editions it isn't surprising that some things blur together.I swear, there was a time in the relatively recent past when I knew all of this. I can't remember anything right this week.
I think my highest legit AD&D character made it to 14th level or so. But my highest level character was a 30th+ level Magic-User from BECMI. I still have his character sheet, too. I was 9 or 10 and there's no way that was on the level.I never got to play Moldvay/Cook or Mentzer. My introduction to BECMI was the Rules Cyclopedia, which I bought and used (along with The Orcs of Thar) before I fully understoof that 1E and 2E weren't exactly the game game, and that AD&D was different from D&D.
My highest level legit AD&D character wwasa multiclassed Troll/Assassin/Shaman. He didn't so much die as cease to exist alongside Vecna at the end of Die, Vecna, Die, because the DM allowed us to beat one of the Biggest Bads of D&D of D&D history with a schoolyard prank... but not without extracting his pound of flesh.
The other two PCs were a Klingon Jedi with a lightsabre-bat'leth and a human Fighter who mastered the smallsword.
The Complete Book of Thieves was probably my favorite of them. It was the first time I felt like the Thief was a viable class. The kits enabled you to be decent at a few specialties early on, instead of terrible at everything. Kits could've worked, had they been better balanced. And I feel like as time went on, the balance got worse and worse.Problem is, there's two kinds of Kits: there'a what PF1 calls Archetypes and whay 5E calls Backgrounds. Both of them should exist, but they shouldn't occupy the same design space.
Absolutely. Heck, from what Wizards has said about how high most characters level up to, the use case of the game supports that.I think a case can be made for 10th (OD&D) or 14th (B/X).
I think that might be pertinent to the notion of the thread topic of relative merits between them. By all accounts, most of us played hodge-podges, or at the very least 'version X, but heavily influenced by versions Y and Z.' Since the golden age of TSR D&D (like comics and all other nerd interests) was (as the adage goes) twelve, the most meritorious version is also likely a mixture.We've been through so many editions it isn't surprising that some things blur together.
Yeah, I don't think thst higher levels need to go away...but everything above Level 10 are already Epic tier.Absolutely. Heck, from what Wizards has said about how high most characters level up to, the use case of the game supports that.
Guessing you're referring to the Jeff Easley covers of the Orange Spine version? Larry Elmore didn't do any AD&D 1E covers.AD&D 1e - Occultic, dense, shambolic, completely Gygaxian. Just looking at those Elmore covers is exciting, takes me back.