Yeah I had no idea what to call this thread but..well I'm not entirely sure what to do with a task in front of me..
To explain, I've recently begun a campaign with a new group, all decently seasoned enough in the game and I'm more used to balancing high level parties, and so we've started at Level 14, though the characters are recurring ones. We have a sorcerer, a Barbarian, a Swordsage, a Druid, and a rouge. This team was powerful but also had a lot of utility and the characters all work great off each other, but now I have to create a villain that can intimidate such seasoned fighters, and well I have an idea but as for classes and feats I'm not sure were to go on it!
The villian is a Kobold whom while working as a lackey for the big bad of the original campaign with the characters (they were all level 6 then) and durring his plot to steal the essence of a deity his minion snapped at his latest insult and cracked the guy over the head with a large wrench before the party even got there, interrupting the spell and instead the essence took up a plasma elementalish state of raw chaos...which they killed like bosses. Cut to now years later to find out said minion had done his research and wanted them to kill it, so now it was scattered around the building and beyond which he promptly used his old masters equipment to suck up for himself, becoming a demi-god himself to wreak vengeance on the world for it's constant mistreatment of all things koboldian.
I'm not sure what to make this guy though, he's supposed to be both equally funny, tragic, and menacing in personality and I have that already, but what classes and levels in them or feats and such I have no idea on what to use that would make him believable as a powerful demi-godlike figure, and a credible threat to the party even by himself...no I don't need to hear about Dragonwrought cheese as I've heard that before, but I may use the feat as it might make sense in his character, I won't be saying he'd qualify for epic feats even at venerable.
So guys any ideas?
To explain, I've recently begun a campaign with a new group, all decently seasoned enough in the game and I'm more used to balancing high level parties, and so we've started at Level 14, though the characters are recurring ones. We have a sorcerer, a Barbarian, a Swordsage, a Druid, and a rouge. This team was powerful but also had a lot of utility and the characters all work great off each other, but now I have to create a villain that can intimidate such seasoned fighters, and well I have an idea but as for classes and feats I'm not sure were to go on it!
The villian is a Kobold whom while working as a lackey for the big bad of the original campaign with the characters (they were all level 6 then) and durring his plot to steal the essence of a deity his minion snapped at his latest insult and cracked the guy over the head with a large wrench before the party even got there, interrupting the spell and instead the essence took up a plasma elementalish state of raw chaos...which they killed like bosses. Cut to now years later to find out said minion had done his research and wanted them to kill it, so now it was scattered around the building and beyond which he promptly used his old masters equipment to suck up for himself, becoming a demi-god himself to wreak vengeance on the world for it's constant mistreatment of all things koboldian.
I'm not sure what to make this guy though, he's supposed to be both equally funny, tragic, and menacing in personality and I have that already, but what classes and levels in them or feats and such I have no idea on what to use that would make him believable as a powerful demi-godlike figure, and a credible threat to the party even by himself...no I don't need to hear about Dragonwrought cheese as I've heard that before, but I may use the feat as it might make sense in his character, I won't be saying he'd qualify for epic feats even at venerable.
So guys any ideas?