Dreaddisease
First Post
I got better...
Is there any rules or guidelines in any splat books about spell researching? I am trying to incorporate an idea I have about how magic actually works into a researching spells model and have some interesting ideas including failure rates and failure effects even to how the different components, material, somatic, verbal and channeling(my own brew), work together.
Reading in the DMG its 1000 gp/week and 1 week/level. That seems awful easy to research variations of Wish or whatever. I would like examples of failure rates based on character level. Also I thought the DC was rather easy and would up it to DC 15 + (spell level*2). That would be a DC 33 for 9th level spells. Pretty good compared to someone who has a 23+Int on their Spellcraft at 20th level. DC 17 for first level spells. a first level wizard would have 4+Int in their Spellcraft.
So any help would be appreciated.
Failure rates would also indicate that unless you had Dispel Magic and even Contingency+Dispel Magic that most spells would not even be wise to create. Imagine creating stoneskin....
Is there any rules or guidelines in any splat books about spell researching? I am trying to incorporate an idea I have about how magic actually works into a researching spells model and have some interesting ideas including failure rates and failure effects even to how the different components, material, somatic, verbal and channeling(my own brew), work together.
Reading in the DMG its 1000 gp/week and 1 week/level. That seems awful easy to research variations of Wish or whatever. I would like examples of failure rates based on character level. Also I thought the DC was rather easy and would up it to DC 15 + (spell level*2). That would be a DC 33 for 9th level spells. Pretty good compared to someone who has a 23+Int on their Spellcraft at 20th level. DC 17 for first level spells. a first level wizard would have 4+Int in their Spellcraft.
So any help would be appreciated.
Failure rates would also indicate that unless you had Dispel Magic and even Contingency+Dispel Magic that most spells would not even be wise to create. Imagine creating stoneskin....