Ok, forgetting my old sig..which though a brief source of amusement... in no way detracted from my overall point which is that too much abstration and gamism can turn a RPing game into a board game by sucking the believability and immersion out of the gaming experience. For those who thought they scored a victory of some kind because of my previous sig, my sig has been changed so find your humor at my expense elsewhere.
Onto the barbarian's rage example. In this case I will quote myself from another response on another board:
A Barbarian's rage depends on accessing deep inner reserves of psychic ie. mental/emotional power that would drain him/her greatly after its use. The rage ability of the barbarian is based on the historical berserker and not just an issue of getting angry. Historically speaking, berserkers were a terrible sight of frothing madness...this is what the barbarian is based on. Thus rage is sensibly limited to a certain number of times per day to reflect the difficulty of tapping one's deep reserves.
Ok, onto daily exploits:
Here's a smattering of daily powers.
Brute Strike Fighter Attack 1
You shatter armor and bone with a ringing blow.
Comeback Strike Fighter Attack 1
A timely strike against a hated foe invigorates you, giving you the
strength and resolve to fight on.
Crack the Shell Fighter Attack 5
You break through your enemy’s armor and deal a painful bleeding
wound.
Dizzying Blow Fighter Attack 5
You crack your foe upside the head.
Thicket of Blades Fighter Attack 9
You sting and hinder nearby foes with a savage flurry of strikes
aimed at their legs.
Dragon’s Fangs Fighter Attack 15
You strike twice in rapid succession.
There are more from other classes of course but these will serve as an example.
Such exploits are nothing like a barbarian's rage ability because they aren't based on the character's inner fury/chi/etc. but instead are based on circumstances of the battle such as an opening appearing in an enemies defenses or an enemy making a fatal mistake allowing the fighter to take advantage of the situation. None of these exploits are explainable, in regards to versimilitude, in the same manner as a barbarian's rage.
At level 5 mysteriously ONE opening will appear in your enemies defenses that will allow you to bash them upside the head. Unfortunately such an opening will appear only once every 24hrs thus say the gods of battle.
or
You draw upon great inner reserves of power to cause an enemies defenses to fall so you can wack him upside the head. So draining is the effort involved in wacking someone upside the head that you are physically and emotionally drained for 24hrs.
IMO either is exceptionally silly if one is using the rationale of "inner reserves" or of rare circumstances. Even if there are 10 battles that day in which you fight 30 enemies, you will only get one opening to hit them in the head ie. dizzying strike.
Can anyone actually tell me that these abilites are anything like a barbarian's rage when one looks at the fundamental assumptions regarding the circumstances involved in using such abilities?
Wyrmshadows