"Pickpocket!", yelled Oirhandir as he rode quickly across the street.buzzard said:"Huh?" exlaims Lupic.
"Pickpocket!", yelled Oirhandir as he rode quickly across the street.buzzard said:"Huh?" exlaims Lupic.
El Jefe said:"Pickpocket!", yelled Oirhandir as he rode quickly across the street.
Seeing the alley blocked by slower members of his team, Oirhandir decided on a change of plans. "Nodis, Kali, you take the girl", he ordered. "Lupic and I will go after the boy." As he turned his mount, he called to Lupic: "Lupic, after the boy. Help me catch this thief!" He tried to make his way through the crowd as quickly as possible without trampling anyone.[sblock=Weapons?]We don't need no stinkin' weapons. Although Oirhandir might reach for his whip as he rides (trip attack if he can get within 10' of the boy).[/sblock]Erekose13 said:Weapons anyone? I'd assume that walking through Orussus no one has any drawn yet. Without weapons you cannot make attacks of opportunity. The order of approach to the alley is now Kali on foot, Nodis on foot with his horse behind him, Oirhandir mounted but stuck behind Nodis' horse, Lupic standing in the middle of the street holding the reigns to his horse.
OoC: You do realize that the only horse he has to hold is his own? Nodis was starting to lead his horse down the alley before he stopped to do whatever it is that those magey types do, Kali doesn't have a horse, and Oirhandir is riding his.buzzard said:Lupic only has a 20' move in his armor, so he doesn't see much point in chasing people. He will be gathering reins so the horses are controlled.
Alley said:The alley is a good 70 feet long before it turns sharply to the right. It is only 10ft wide so horses need to enter it one at a time, unless you are going to make them squeeze. The balconies jut 2 feet into the alley from the second floor, with a gap of 3 feet every 10. There is various litter in the alley towards the end which might make it difficult to move at full speed should you need to go that far.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.