dmccoy1693 said:
REALLY?!? Ask an OSRIC fan just how darn nice the TL boys are.
*blinks*
MrFilthyIke said:
The Castles & Cultists normally used to come out in full force in many threads, trying to convert to d20 heathens to the TLG cause.
Aside from my dislike of some of the fans of the game, it's still a great game.
Just not greater than BD&D/AD&D/AD&D2E/D&D3E.
You know, it really is a shame that some (not all!) of the fans of C&C can be so...enthusiastic.
You don't successfully promote one game by putting down another. Now, to be clear, this isn't localized to C&C fans by any means. I've seen plenty of d20 fans in my time bash AD&D, for example.
You're absolutely right, C&C is a fantastic game. You're also right in that it isn't the only great game in town. My own POV is that you promote your game while also respecting others. A good friend of mine is a True20 fan, and part of the reason we get along so great is that we respect each others' choices on rules systems.
Personally, I like C&C as a nice, basic rules system that is easy to house rule. I like that it works fine on its own, but it also is open to adding new subsystems. I don't like the variable XP tables, lack of multiclassing rules, and that the hit die progression ends with a flat bonus to HP at higher levels. However, combat is real easy to run and the SIEGE engine lends well to giving the game a good "Hollywood" feel. The only other major limitation is that it doesn't lend to mechanical customization as well.
I recommend it for those who want an old-school feel to their game with some of the basic advantages of 3e. I do not recommend it for those who are very tactical-minded or who favor a lot of mechanics. I would hope that, before making any decision on the game, you guys would give it a chance at least once. If you like it, great. If not, that's okay. C&C is great for its audience, but it isn't for everyone.