gideon_thorne said:And the same is true in every incarnation of D&D. I fail to see the point being made.![]()
True, the difference though is with 1E the player doesn't know his chances or the rules related to saves, the DM is left (per absense of rules) to figure it out using common sense. Fewer rules (or better yet lots of rules options and ideas) make for a more unpredictable and exciting experiance (it just feels less like a formal game when you don't have a clue whats going on and just focus on immersion, tactics etc.).

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