gideon_thorne said:I've seen both. I recall a fellow who retooled a few things in AD&D to where everything ran off of the combat system. This was back in the 80's. Class abilities, saves, background checks, all of it was modified to a 'to hit' variable AC number. He wanted less to keep track of.
I've also played in games with folks who ran 3e with a completely redone rules system where feats and skills were more abstract.
I listen to people at local game shops and conventions all the time offer forth phrases like "I know you have all these books, but we're sticking to whats in this players book, plus some of my own modifications to make life easier on the DM. Me!"
It really isn't all that hard to do.
And OD&D and AD&D also encourage modification to suit. Again, the oft repeated mantra is readily debunked.![]()
Ok, first - your experience doesn't equal objective fact. Experiences vary. Nothing's been debunked here.
I counter your argument that the systems mentioned 'encourage' modification by design. Rather they demanded it, due to the fact that there were parts where the rules didn't make sense (save vs. wand/death/whatever) or simply didn't cover relatively common situations (does my character know how to swim?). Modifications were made to suit tables' playstyles because, more often than not, the early systems were simply lacking.
As for ease of houseruling...again, that's entirely subjective. Some people're rules-oriented, others not. Me, I prefer a system that does what I want it to do out of the box. C&C, sadly, did not do that, and required modifications that ended up making it a step back to 3e. YMMV.