Grendel_Khan
Hero
Hopefully they do listen to those of us who haven't had time in the 2 weeks they gave us with their playtest.
I mean, am I expected to end my ongoing campaign to make up new characters and play one session and understand what's going on in the game?
I can tell what I don't like by looking at it because I'm very experienced with 5e. I can head off what's going to be a problem at my table.
For example, I know that characters don't need a power boost. I know that DMs don't need their ability to damage characters to be lessened. I know that I don't like Inspiration or other forms of metacurrency.
If they actually gave us a playtest and adequate time to do it, I'd be more inclined to do so. What they posted was half-hearted and incomplete. (Like, how can we test taking away DM crits when they provide us with nothing to take its place?)
Yeah, trying to get playtest feedback after just two weeks is legitimately bizarre, and makes the whole thing seem sketchy.