I'm A Banana
Potassium-Rich
So, here's something new.
If I wanted to have only one encounter in between each "extended rest," how should I up the power of the critters in it? In an ideal world, such a combat would leave the characters down to nearly their final healing surge, with most of their daily powers expended.
The first step, I imagine, is to just throw 2 x or 3 x the monsters into the battle (perhaps in "waves"), since that's how many encounters a party would normally go before resting. But there is some weirdness that makes that especially difficult.
I imagine a lot of the wackiness comes from encounter powers that would need "recharge" mechanics, including especially healing powers, since that's what gives PC's access to their healing surges. I imagine I might also want to use powers that just directly take healing surges, rather than damage. Any ideas for how to handle this?
I'd also like the combat not to drag on for more than about an hour or so -- so about the time of a normal 4e combat. Which I guess would also mean encouraging the PC's to "go nova" as often as possible, especially with so much HP and so many targets on the field.
Anyway, what are your thoughts?
If I wanted to have only one encounter in between each "extended rest," how should I up the power of the critters in it? In an ideal world, such a combat would leave the characters down to nearly their final healing surge, with most of their daily powers expended.
The first step, I imagine, is to just throw 2 x or 3 x the monsters into the battle (perhaps in "waves"), since that's how many encounters a party would normally go before resting. But there is some weirdness that makes that especially difficult.
I imagine a lot of the wackiness comes from encounter powers that would need "recharge" mechanics, including especially healing powers, since that's what gives PC's access to their healing surges. I imagine I might also want to use powers that just directly take healing surges, rather than damage. Any ideas for how to handle this?
I'd also like the combat not to drag on for more than about an hour or so -- so about the time of a normal 4e combat. Which I guess would also mean encouraging the PC's to "go nova" as often as possible, especially with so much HP and so many targets on the field.
Anyway, what are your thoughts?
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