niklinna
have a snickers
I've been following the "How much control do DMs need?" thread and something reminded me of a couple games I've played in, or witnessed, where two GMs split their responsibilities. One pair I know uses this approach to handle "splitting the party" type situations, or games that involve lots of secret interactions. They'll do the roleplay bit, consult with each other about what happened, and continue with the group. Another pair has one GM handling the bulk of the world and NPCs, with the other specifically playing one NPC or faction.
For example, in an excellent game of Mothership, the side-GM played the ship AI. While the rest of us were dealing with all the physical disasters befalling our ship, our crew computer tech wound up huddled to one side chatting with the ship AI. Let me tell you, it increased the paranoia factor by a lot! We could see but couldn't hear them, didn't get told what they were doing, and for all we knew the two of them were plotting to get the rest of us killed.
So I'm wondering, does anybody else have experience running a game with multiple GMs, or playing in one? How do you do it, and how does it enhance/complicate your GMing? How does it enhance/complicate your play experience?
For example, in an excellent game of Mothership, the side-GM played the ship AI. While the rest of us were dealing with all the physical disasters befalling our ship, our crew computer tech wound up huddled to one side chatting with the ship AI. Let me tell you, it increased the paranoia factor by a lot! We could see but couldn't hear them, didn't get told what they were doing, and for all we knew the two of them were plotting to get the rest of us killed.
So I'm wondering, does anybody else have experience running a game with multiple GMs, or playing in one? How do you do it, and how does it enhance/complicate your GMing? How does it enhance/complicate your play experience?