fuindordm
Adventurer
A few people have mentioned kits. I actually never used them much while I was playing 2E but I get the appeal.
I think 5e subclasses try to fill the same niche. You can easily have 10-20 subclasses per base class.
In an alternate universe, 3E could have carried over kits while expanding their scope to perovide level-based benefits as well as a 1st level package of advantages and limitations.
I agree that the d20 for everything and always roll high was a highlight of 3e. I'm not sure why I didn't think of it. Maybe because it felt more like a cleanup than an actual change to how the game works under the hood?
For 5th edition I was tempted to list bounded accuracy, but 1E already has it in a different form.
I think 5e subclasses try to fill the same niche. You can easily have 10-20 subclasses per base class.
In an alternate universe, 3E could have carried over kits while expanding their scope to perovide level-based benefits as well as a 1st level package of advantages and limitations.
I agree that the d20 for everything and always roll high was a highlight of 3e. I'm not sure why I didn't think of it. Maybe because it felt more like a cleanup than an actual change to how the game works under the hood?
For 5th edition I was tempted to list bounded accuracy, but 1E already has it in a different form.