fuindordm
Adventurer
The healing system being proportional to each character and limited by a per-character resource (surges), so for the first time non-combat classes like mages didn't recover from injury faster than combat classes like fighters
True, I forgot that one. It doesn't quite fit into an 1e/2e style game but introducing healing surges (and later hit dice) as a player-controlled, mundane resource was brilliant.
5e could have run with the concept and done something really interesting with hit dice, by making them a balancing factor for powerful spells and other magic, or allowing PCs to use them for other things like feats of adrenaline.