the Jester
Legend
One of my players is talking to me about making a new power, which I am absolutely cool with. However, I want to make sure it's balanced, and the Compendium doesn't seem to want to let me search powers for "dazed", even if I filter the heck out of things. I dunno why... anyhow, I was hoping someone might be able to point me at some good comparisons.
The pc is an enchanter mage (Essentials wizard). His proposed spell is a curse of hemophilia, and this is what he has in mind:
Area burst x within y [he's not sure what x or y should be].
Effect: The target is dazed until the end of your next turn.
Attack: Intelligence vs. Fortitude.
Hit: Ongoing z damage (save ends) [he's not sure what z should be].
My thinking is that an area daze without an attack roll is pretty powerful, but I'm curious as to other examples; might be that I give him a couple of options (one target; needs to hit, etc). He's not quite 11th level, for reference.
The pc is an enchanter mage (Essentials wizard). His proposed spell is a curse of hemophilia, and this is what he has in mind:
Area burst x within y [he's not sure what x or y should be].
Effect: The target is dazed until the end of your next turn.
Attack: Intelligence vs. Fortitude.
Hit: Ongoing z damage (save ends) [he's not sure what z should be].
My thinking is that an area daze without an attack roll is pretty powerful, but I'm curious as to other examples; might be that I give him a couple of options (one target; needs to hit, etc). He's not quite 11th level, for reference.