The level 9 version looks good. Alternatively you could ditch the miss damage and changed duration to until end of your next turn (instead of its).
For the 15th level version, I find Aftereffects to be unnecessary complexity for PC powers. Most monsters don't live long enough to make the save, get another turn, and take the damage. But it's not going to break anything.
Also take a look at some other level 15 powers like Prismatic Beams. I'd be a bit more generous with the level 15 version. Burst 2 within 10, enemies only isn't too much of a stretch. I think I'd ditch the miss line, and add some real damage to the hit line, like 2d6+Int as you were suggesting.
For the 15th level version, I find Aftereffects to be unnecessary complexity for PC powers. Most monsters don't live long enough to make the save, get another turn, and take the damage. But it's not going to break anything.
Also take a look at some other level 15 powers like Prismatic Beams. I'd be a bit more generous with the level 15 version. Burst 2 within 10, enemies only isn't too much of a stretch. I think I'd ditch the miss line, and add some real damage to the hit line, like 2d6+Int as you were suggesting.