One player has problems with character deaths....

maddman75 said:
- First, understand that IMC hit points are more a measure of endurance. Loss of hit points may mean small cuts, scrapes, and bruises, but no serious injury.
Oh, so exactly the same as the core rules then.
 

log in or register to remove this ad

Patryn of Elvenshae said:
Jester:

I'm pretty sure Diaglo's post was in jest. In a similar thread, another poster remarked how the most common response to player-DM-group conflicts was almost always "Kick the bum out!"

So, it's funny that his suggestion is to kick him out. Humerous ...

*cricket, cricket*

:D

Ah, my mistake then. Sorry Diaglo... I do get a bit touchy about that, as there are those who would (and do) suggest such things not in jest. If the mistake is mine, however (which it would appear that it is), I apologize.
 

Doug McCrae said:
Oh, so exactly the same as the core rules then.

If they don't mean serious injury, why do you need Cure Serious Wounds magic spells to fix them? They aren't anything you need a magic spell to get over.

My original idea was to have the hit points recover at level+CON modifier per hour, but the players thought that would be too video-game, not to mention a PITA to keep track of.
 

I can understand where this player is coming from. I'm heavy on the roleplay side of things and have been in games where I thought I'd lose my character in a semi-random fashion.

What I eventually figured out is that all I really want is a character with an arc -- something I could talk about later and say "The End". Whether it's the end of the whole story or not, a death can be a very fitting way to "retire" certain characters.

I guess the best resolution to the matter, for me, would be for the DM to "give me my head" if the character was going to die. Basically just relax rules a bit, for cinematic reasons. If the character hits 0 HP, give them the option of 1-2 rounds of guaranteed action (barring Disintegration, etc.) at the cost of being too torn up for healing spells to work (if they even exist). That way, there's a chance for the character to go out in style.
 

JesterPoet said:
Ah, my mistake then. Sorry Diaglo... I do get a bit touchy about that, as there are those who would (and do) suggest such things not in jest. If the mistake is mine, however (which it would appear that it is), I apologize.

my fault. i forgot the smilie.

but i thought i'd be the first to say it. as it normally is said in threads like these.
 

I run a Midnight campaign too (best setting ever) and death and dying are an integral core of the game. Even worse, your dead character has a good chance as rising as the undead to slay his previous friends. As to your orginal problem and post...well, if it is REALLY a problem with that particular player/character, character death, I would probably fudge the rolls on occasion for him if possible. Like others mentioned, using Action Dice will also facilitate their chances of survival, as will being fully conscientious of what kind of players they are and what they expect in a game (which it sounds like you do). Midnight can be brutal with it's lack of clerics, so combat is not always the best option because healing is much harder. I think it is just a fantastic game setting with enough variety that the DM can craft anything he wants out of it, whether a full-fledged war between Good and Evil or even simple dungeon crawls in an out-of-the-way town.
 

Tough. If he can't handle character death, then he shouldn't be gaming at all. Right now, I am in a very brutal M&M game and I found the actuality of death made my character's survival much more awarding.
 


DeadlyUematsu said:
Tough. If he can't handle character death, then he shouldn't be gaming at all. Right now, I am in a very brutal M&M game and I found the actuality of death made my character's survival much more awarding.

Something tells me that if all of my answers to problems at the game table were as well thought out as that, I wouldn't have anyone left to game with, and I'd deserve it.

Jdvn1 said:
I always like the, "Shush! Corpses can't speak!"

"Blackleaf! Noooooo!"
 

DeadlyUematsu said:
Tough. If he can't handle character death, then he shouldn't be gaming at all. Right now, I am in a very brutal M&M game and I found the actuality of death made my character's survival much more awarding.


Do you have any other wisdom to pass down to us mere mortals about how we should enjoy our games? If you view the game as a contest to be won or lost then I suppose random character death would be desireable. I'm not going to tell you that yours is the wrong way to play, just that I enjoy something different.
 

Remove ads

Top