afrorooster
First Post
In my campaign there is this one player that always wants to go "the other way" I'll explain. One example is they were in this lair of a dragon to retrieve some treasure this dragon stole. The heros have no doubt which way the dragon is. Clues everywhere. So everone in the party decide to go this one way (towards the dragon) EXCEPT this guy. He wants to go the other way for some reason...all by himself! or another example in a cave, the whole party wants to turn left, he wants to turn right. So I wind up having to take him through one part, making the rest of the players wait, then going to the other players and he complains for the wait. any suggestions?