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One Thousand Ways to Freak Out Your Players

209)

In a dungeon that has quite a few pits or chasms in it, have the players run across a pair of boots on a ledge (preferably with another higher ledge above it). Make them glow, and tell anyone that touches them that they are strongly compelled to wear them. Allow them to be self identifiable as "Boots of Springing and Lemming"
 

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210) Simulate a party member getting trapped in a room and cut off from the rest of the party by locking the player in the washroom the next time they go take a wiz.

Alternately, take the manuals with you and lock the room you're playing in, then sit outside the door to talk them out of it. This could have unfortunate repercussions, however, if you let the players tank up on beer and pop beforehand.

-- Vurt
 



213- have a long grueling adventure culminate to the PCs finally meeting an old adversary from when they ere still lvl 1- and now that they are lvl 20- you would expect that he is too. He is dressed in magic with a badass sword and a halo (either holy or evil). He taunts the PCs and tells them that they have ruined his plans for thelast time. when the PCs attack (either magic or arrow) he is immediately slain. Act grumpy and surprised- slam your books shut and say, "Game over- he's dead..."

214- have a young boy being chased through the woods come up to the pCs. His chaser is a orc. After the orc sees them, he either turns and runs, or is slain by the PCs. Have the lil boy hug one of the pCs and when he isnt paying attention- it PM into a ogre mage withe its grips already around him. crunch his bones....

215- have them enter a room that is pure white. in the middle is a pedastol with a pie on top of it.

216- have your story all scripted out- and whenever the PCs ask the NPCs any questions, have them speak backwards...
 



217) When the players verify that the pie is, in fact, apple, start playing Bye Bye Miss American Pie.

218) Make golems made out of the stupidest materials, example: Spam, Feces, Hair, Spit, Cats, flour, flowers, pizza or fingernail clippings.

219) Make your next Arch-Villain extremely flamboyant, and girly. Give him a pet pitbull that he dresses up in outfits exactly like his (which tend to resemble those of Mimi on the drew carrey show, and, if you want to be real sick, make them rather... revealing.) Make him a huge show off as well.

220) Make it so that gnomes in your campaign world everywhere are being turned to the darkside by an evil god. Make some of them the most evil beings you can think of, and rather twisted individuals. (You step into the cottage and see a smiling, red-faced gnome with blue eyes. He politely greets you and- Player1: GNOME!!!! KILL IT!!!!!!) Oh wait, I forgot, I'm already doing that.

221) Every other adventure is dark, scary, and has totally sick villains, make the adventures borderline acceptable, the sort of stuff that you'd nearly throw up after hearing. All the others are like the three stooges strike back, or looney toons.
 

222: The characters are walking through a dungeon when they come upon a similar party of adventurers, who immediatly scream "ORCS!" and attack the PCs.

223: Same as above, only have the NPC adventurers actually BE orcs.
 

224: The PCs are hired to guard a 10x10 dungeon room with a chest in it.

225: Have the PCs make Scry checks every twelve minutes, play time, on the dot. Try to be inconspicous about the timing if possible, and act like its a coincidence if they confront you.

226: Kobold Psychic-Warrior with a brilliant energy bastard sword who walks like a muppet and throws out philosophical cliche's left and right. If pressured, he will demand that they stand on their heads.

- Evilboy
 

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