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One Thousand Ways to Freak Out Your Players


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654. Find out what every players greatest fear is and build an entire adventure around it specifically targeting one players fears, be sure to have pictures on hand to reinforce this

655. Name your dice, names like Keithslayer and Paladinbane. Tell your players your dices names as you roll them
 

656: Name your dice things like Mr. Oogly-boogly and Sir Fluffy Bunnies.

657: Name NPCs things like Mr. Oogly-Boogly and Sir Fluffy Bunnies.
 


659) Where plastic fangs for a session and constantly smile at your players in an evil way Have them encounter vampire like npcs at night, but really there just normal people that like to dress up in black and such. Never make them actual vampires.

660) Give your players nicknames, like your dice, refer to them as that until they respond to those names then come up with new ones
 

#661 - Introduce a recurring NPC, who has a distinctive, and annoying, accent. A very bad french, elvis, etc.

#662 - Make the PCs rely on this NPC for vital information / life-saving deeds

#663 - Have the NPC be a Southern Baptist Style Preacher.
By the POWER of *god or goddess here* BE-A HEALED!!!!!

#664 - In a different game, different campaign world, simply mention the existance of a 'forceful' holy man. And then duck as they throw things at you in horror.

Guilty of all four. :cool: Ah, the joys in inflicting permenant psyche damage to my poor little players. :D
 
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665. Oh this is exceptionally fun! :D In your campaign have either a pc or npc bard right songs about how every other pc that has died in the past.
"Brave Sir Keith was slain by the dragon on the hill,
before he could use any skill,
lost he was without a chance,
above his head the challenge was,
poor Sir Keith ... poor Sir Keith"

When ever the players enter a town where another bard is they here the songs, as it has become very popular in the region. This is especially good if you or your player have any musical tallent. My player who plays the bard plays the guitar rather well.

And I leave the next number to someone else, make it devious.
 

#666:

Make ANY NPC say the following, and rehearse this line all week before the game to make sure it has the appropriate effect.
"You'll be bleeding and screaming like a virgin raped before I'm through with you... Just like your sister/mother/fiancee."

Then tell them it's a spell-like ability and they have to roll a will save or be Shaken. :-D
 

Oh come on, what kind of lame 666 is that?! I Hereby dub that number 667 and the following is 666:

666: Have the players come across a town where common isn't spoken, instead everyone speaks Infernal (or Abysall, your choice). Have all the residents not think anything is odd except the language the PCs are using. If they stay for the night, when they wake up in the morning everybody is speaking common normally but the PCs can only speak infernal. Have everybody think nothing is odd except the language the PCs are using.
 

668> Give one of the LG PCs a multiple personality. Make it warped and evil. Then just have it shut up one day.

669> Let them find an intelligent, talking sword that was previously held by a _very_ competant wielder. The sword periodically starts chanting "Demogorgon, Demogorgon, Demogorgon, Demogorgon, etc.".

This was much creepier in 1E where a greater fiend might hear it's name.
 

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