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One Thousand Ways to Freak Out Your Players


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Dispater said:
830: Make all prestige classes available to LG kobolds only.

830b: All Kobolds have 25/+3 DR and act as if hasted. That will teach the PC's they are not little soccer balls.


oops wrong number
 
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887. Give the PCs a magical pencil. Don't let it identify as magic of any kind, but when they draw ANYTHING it comes to life as itself. Let the first few be mundain and relatively simple, but the second they draw something for the sake of using it as a creature, weapon, or anything useful, give it the stats of one of the members of the party, and make it VERY evil.

888. The same as 887, only give the pencil to the bad guys, and make everything they draw be like the bad guy, with the same stats, and equally evil.
 

889: Polymophed Great Red Wyrms. With 6 Epic Level Spells, Protected by Iron Golems that Breath Fire instead of Posion Gas.

890: A Villain NPC that looks and acts like Richard Simmons, that alone should scare the bejessus out of them.
 


892: So... White...

Introduce a pair of elves who own an albino tiger. These elves wear white tights and loose white shirts, and are generally flamboyant. And as they are spellcasters, when it comes time to cast anything they look at each other and say in tandem, "It's magic time!"

Maybe this is just me, but those two have freaked me out ever since I saw a skit on Mad TV. "Siegfried and Roy: Magicians on the Street." A mix of cop shows and magic shows. Two images stayed with me. The first was the two turning to face the camera and smiling so very... suggestively. The second was a scene where the duo are riding through the streets in a motorbike with a sidecar, and Siegfried says, "It's freezing out here, Roy, my neeples are all hard!"

Just use that sort of thing. The more ridiculously camp the better. Just don't forget to DM the cheesy, suggestive, sinister grin every time the duo shows up. All right, so it's silly... but even silly has its sinister side, and soon you'll be able to scare players just by smiling at them.

Bonus points if you grin broadly while roleplaying another, unrelated character (like the gruff bartender at the Red Dragon) and the players actually look for 'those elves'.

Bonus points if you grin broadly at any time and the players take a collective step backwards.
 

893. When the players go to sleep the night after they discover the BBEG's plans/a powerful new spell/corruption in the government, have them wake up in what appears to the same room. When they go to the window, however, have them find themselves in a charming little villiage, with horse-drawn carriage taxis that only go as far the limits of the city. Have them be invited to a location known as "the Green Dome" for a meeting with "number 2." Engage in all sorts of devilry to try and have the BBEG's plans/spell/corruption discovered by the town "leadership." Make it unclear why this information is wanted. Give meta-game experience to the first player who realizes they are in a warped rip-off of the cult classic "The Prisoner."
 

894. Tell your players about this thread, but do notuse any of its content.They will always be on their gard...

895. Make up an entry in this thread of something really freaky/hellish/cheap-shot that you have not yet used, but that fits nicely in your campaign (give specifics about names, etc...). Subtly get at least oe of your players to read the entry. Enjoy !
 

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