It has been a long time, but I have actually been running a campaign in Abyscor for a few months. As such, i am doing more development as the compaign moves along.
Dragons (a draft)
Since this monday will mark the first session in which
PCs come face to face with a dragon of Abyscor, I
thought I'd take a moment to describe them in more
detail than I have. This isn't the definitive
"Dragons of Abyscor" document I plan to write, but
rather a collection of thoughts and ideas subject to
change.
Dragons are eldricht power and elemental fury made
flesh. They have existed as long as the world has,
being creatures of it in the truest sense. They arose
in Abyscor because that continent is both the nexus of
the world's magical energy and possessive of a varied
and tumultuous environment.
Dragons do not breed, but they are born. Whena
volcano erupts in proximity to a elrdricht well (a
place hwere magic erupts from the ground), a red
dragon egg may be born. In a great blizzard, a white;
at the heart of a deep jungle, a green; and so on.
The ferocity or elemental power of the event and the
intesity of the magic determine the size and power of
the dragon. Abyscor dragons do not age -- the D&D age
categories are better described as gauges by which to
measure the birthing of the dragon.
That being said, dragons do learn and change over
time. Many take class levels, including levels in the
draconic prestige classes presented in Draconomicon
and other sources. No two dragons -- even if they are
the same color and the same age category -- will be
the same, and few will appear exactly as they do in
the Monster Manual.
And while all dragons consider their kind far and
above the other creatures of the world, they are not
all considered equal. Smaller and weaker dragons must
vie for domains away from the more powerful. "Young"
dragons must make pacts and alliances to survive long
enough to learn the secrets of their elder bretheren.
dragons battle over domains, both geographical and
political, and often raise armies of orcs, ogres, and
giants, and many create their own soldiers (the Spawn
of Tiamat from MMIV).
Dragons hoard treaure because it is the symbol of
their power and influence among other dragons. The
value of any given hoard is a complex thing, with gold
and precious stones weighing differently than objects
of art and artifice, and magical materials and
knowledge at the pinnacle. Dragons also consider
their servants and hunting grounds as part of their
hoard, and will often barter with one anoter with
their hoards for more of these.
Few mortals ever come to know dragons, and those that
do fear them. Not just for their power, but because
dragons consider lesser races to be insignificant and
little more than prey or, occasionally, pets. Only
when mortals display vast power -- as the ancient orc
empire did and the Babyrast Wizard Kings did -- do
dragons concern themselves with mortals. And we know
what happened to both of those great civilizations.
Dealing with dragons in Abyscor is an unfortunate inevitability.
Dragons (a draft)
Since this monday will mark the first session in which
PCs come face to face with a dragon of Abyscor, I
thought I'd take a moment to describe them in more
detail than I have. This isn't the definitive
"Dragons of Abyscor" document I plan to write, but
rather a collection of thoughts and ideas subject to
change.
Dragons are eldricht power and elemental fury made
flesh. They have existed as long as the world has,
being creatures of it in the truest sense. They arose
in Abyscor because that continent is both the nexus of
the world's magical energy and possessive of a varied
and tumultuous environment.
Dragons do not breed, but they are born. Whena
volcano erupts in proximity to a elrdricht well (a
place hwere magic erupts from the ground), a red
dragon egg may be born. In a great blizzard, a white;
at the heart of a deep jungle, a green; and so on.
The ferocity or elemental power of the event and the
intesity of the magic determine the size and power of
the dragon. Abyscor dragons do not age -- the D&D age
categories are better described as gauges by which to
measure the birthing of the dragon.
That being said, dragons do learn and change over
time. Many take class levels, including levels in the
draconic prestige classes presented in Draconomicon
and other sources. No two dragons -- even if they are
the same color and the same age category -- will be
the same, and few will appear exactly as they do in
the Monster Manual.
And while all dragons consider their kind far and
above the other creatures of the world, they are not
all considered equal. Smaller and weaker dragons must
vie for domains away from the more powerful. "Young"
dragons must make pacts and alliances to survive long
enough to learn the secrets of their elder bretheren.
dragons battle over domains, both geographical and
political, and often raise armies of orcs, ogres, and
giants, and many create their own soldiers (the Spawn
of Tiamat from MMIV).
Dragons hoard treaure because it is the symbol of
their power and influence among other dragons. The
value of any given hoard is a complex thing, with gold
and precious stones weighing differently than objects
of art and artifice, and magical materials and
knowledge at the pinnacle. Dragons also consider
their servants and hunting grounds as part of their
hoard, and will often barter with one anoter with
their hoards for more of these.
Few mortals ever come to know dragons, and those that
do fear them. Not just for their power, but because
dragons consider lesser races to be insignificant and
little more than prey or, occasionally, pets. Only
when mortals display vast power -- as the ancient orc
empire did and the Babyrast Wizard Kings did -- do
dragons concern themselves with mortals. And we know
what happened to both of those great civilizations.
Dealing with dragons in Abyscor is an unfortunate inevitability.