Online Campaign in the IC forum!

A mist congeals in the air, potential occuring where none was before.

With a voice like water washing over pebbles, you think you can make out, "I am... What am I?"

The mist takes on a more definite shape, looking somewhat humanoid, but still not formed beyond any vague hinting. The wraithlike form speaks again... "Who am I? I remeber a name... Vargo. What am I? I seek knowledge."

(Translation: I would like to play, if you've still got room, and I'm considering either a Cleric of Astra, or a Conjurer. No real idea of what race yet...)
 

log in or register to remove this ad

Buddy, if you can come up with a character, go ahead. The group is in need of a cleric...but a conjurer could also come in handy... so it's your choice.

As for races--for clerics and wizards, Gnomari and Sleurithians are both good choices...
 

Buddy? BUDDY?

Damnit, I didn't get run over by a car...

Okay, that wasn't very funny, but hey, I tried.

Do you have stats for the Gnomari and Sleurithians anywhere? Didn't find it in this thread or in the Bones of the Dragon thread linked from here... Google drew a blank, so making a character's pretty hard. I think I've got a concept, and I can be done PDQ - say a day or two.
 

Sleurithians are humans.

As for the Gnomari--

-2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom

Abilities

As PHB Elf, but no weapon proficiencies, and Arcane Lore (+2 to Alchemy, Knowledge: Arcana, Spellcraft). Cantrips: Any Gnomari with an intelligence of 10 can cast Detect Magic, Read Magic, and Prestidigitation once a day each.

Favored Class: Wizard
 

Quick question

Would you allow the Alienist prestige class from Tome and Blood? If not, that's fine - I'll play the aformentioned cleric of Astra.

Speaking of which, what domains do they have access to? Knowledge and Death, obviously, but any others?
 

Law, Knowledge, Death, and Travel.

And yes, I'd allow the Alienist--but you really don't want to get involved in the Beyond. It's sort of verboten by virtually all established magical groups...

Unless you want to join the cult of Redos...
 

Hmm.... (Looks up Redos)

Uh, nope. Methinks I'll give that a pass. Too bad, I had a fairly neat character concept as well...

Welp, back to the 'ol spreadsheet!
 

Introducing...

...Vargo Sentilospar, Cleric of Astra.

Male Gnomari Cleric 5; CR 5; Medium Humanoid (Gnomari); HD 5d8_5; hp 29; Init +2; Spd 20 ft.; AC 20; Atk +4 melee (1d8+1, morningstar +1), +6 ranged (1d10, masterwork heavy crossbow); AL LN; SV Fort +6; Ref +4; Will +9; Str 10, Dex 14, Con 12, Int 14, Wis 18, Cha 14; Height, Weight

Gnomari Cleric; level 5
Chosen domains: Knowledge, Travel

Strength 8 (2 CP)
Dexterity 14 (4 CP)
Constitution 12 (6 CP)
Intelligence 16 (6 CP)
Wisdom 18 (8 CP, +1 at Level 4)
Charisma 14 (6 CP)

(32 CP total)

HP 29 (Max for 1st level, 1/2 max for every level after first)

Special abilities:
Immunity to magical sleep
+2 saving throw v.s. Enchantment magics
Low light vision
+2 to listen, search, and spot checks
Automatic search check if passes within 5' of a secret or concealed door
Arcane Lore (+2 to Alchemy, Knowledge: Arcana, Spellcraft)

Skills: 40 points

Concentration 8 ranks +1 (Con) = +9
Diplomacy 4 ranks +2 (Cha) = +6
Heal 4 ranks +4 (Wis) +4 (MW Healers kit) = +12
Knowledge (Religion) 4 ranks +3 (Int) = +7
Knowledge (Planes) 6 ranks +3 (Int) = +9
Scry 8 ranks + 3 (Int) = +11
Spellcraft 6 ranks + 2 (Int) + 2 (Racial) = +11

Feats:
Combat Casting (+4 to defensive casting concentration roll)
Extend Spell

Cleric spells per day:
Cantrips: 5
Level 1: 4+1
Level 2: 3+1
Level 3: 2+1

Equipment:
Breastplate +1
Morningstar +1 (Name: Justice)
Small Steel Shield +1 (engraved image of a blindfolded man with a lantern)
Masterwork Heavy Crossbow
30 bolts
Dagger
Wand of Cure Light Wounds (50 charges) - you can never have too much healing!
Cloak of resistance +1
Goggles of Minute Seeing
6 continual flame marbles (@50 gp each!) in belt pouch
Backpack
5 bells (for setting up alarms)
2 pouches of caltrops
Flint and steel
Masterwork Healer's kit
Hooded lantern (which usually has 1 continual flame marble placed within)
Masterwork Manacles
150' silk rope
Grappling hook
Waterskin
Silver holy symbol
5 flasks acid
10 candles
Scroll case
10 pieces chalk
Ink (1oz)
Inkpen
Small steel mirror
10 sheets paper
Collapsible 3 part 10' pole (1 round to assemble)
1 lb soap
Tent

Cleric's vestments
Cold weather outfit
Courtier's outfit
50gp of jewelry to match Courtier's outfit

Light warhorse (Name: Truth)
Studded leather barding
Military saddle

Mule (Name: Honesty)
Pack saddle

69gp remaining

History:

Vargo is a stern, honest, and curious Gnomari. A strange combination, but it works. He doesn't talk about his past before joining the faith of Astra, other than to say "It was before I came to Know the path to Knowing, and thus is unKnowable." (Translation: I'm handing a cheque to the D.M. that reads "MESS WITH MY LIFE, PLEASE! I ENJOY PAIN!") Indominable of will, unshakeable of faith, he is dedicated towards the expansion of knowledge of the world, of uncovering what he refers to as "That which is Hidden from Knowledge."

And yes, you hear Capitals when he talks.

Vargo seems unconcerned with the needs of specific individuals, and is more concerned with maintaining the overall continuity of society and it's structures, than the value of any one individual life. This includes his own. He never lies, but has been noticed twisting the truth like an especially fine weave, having no qualms about ommitting details if it furthers his needs. His word is is solemn bond, and while rarely given, once it is given it is an unbreakable pact to him.

He finds especially despicable the cults of Redos, and has sworn himself to their destruction whenever possible. He refers to Redosians as "Those who would cause all to become unKnown..." He seems to know more about them than the average person does, but once again is unforthcoming about where he learned about them.
 
Last edited:

speaking of tome and blood, how about Arcane Trickster? I don't know if it is where i want to go with my character but would the option be open?

I am interested in the Quaesteri, how badly are they received by other races and lands?
 

Well, let's see...

The Kingdoms of Morn hate them, of course.

Archea hates them. But they hate the Kingdoms of Morn too...

Syra ain't too fond of them. But they are tolerated as long as they don't cause too much trouble.

The Aguirans generally tolerate them.

Sleurithians treat them with disdain, but trade with them. That's pretty much the Sleurithian way...
 

Remove ads

Top