Introducing...
...Vargo Sentilospar, Cleric of Astra.
Male Gnomari Cleric 5; CR 5; Medium Humanoid (Gnomari); HD 5d8_5; hp 29; Init +2; Spd 20 ft.; AC 20; Atk +4 melee (1d8+1, morningstar +1), +6 ranged (1d10, masterwork heavy crossbow); AL LN; SV Fort +6; Ref +4; Will +9; Str 10, Dex 14, Con 12, Int 14, Wis 18, Cha 14; Height, Weight
Gnomari Cleric; level 5
Chosen domains: Knowledge, Travel
Strength 8 (2 CP)
Dexterity 14 (4 CP)
Constitution 12 (6 CP)
Intelligence 16 (6 CP)
Wisdom 18 (8 CP, +1 at Level 4)
Charisma 14 (6 CP)
(32 CP total)
HP 29 (Max for 1st level, 1/2 max for every level after first)
Special abilities:
Immunity to magical sleep
+2 saving throw v.s. Enchantment magics
Low light vision
+2 to listen, search, and spot checks
Automatic search check if passes within 5' of a secret or concealed door
Arcane Lore (+2 to Alchemy, Knowledge: Arcana, Spellcraft)
Skills: 40 points
Concentration 8 ranks +1 (Con) = +9
Diplomacy 4 ranks +2 (Cha) = +6
Heal 4 ranks +4 (Wis) +4 (MW Healers kit) = +12
Knowledge (Religion) 4 ranks +3 (Int) = +7
Knowledge (Planes) 6 ranks +3 (Int) = +9
Scry 8 ranks + 3 (Int) = +11
Spellcraft 6 ranks + 2 (Int) + 2 (Racial) = +11
Feats:
Combat Casting (+4 to defensive casting concentration roll)
Extend Spell
Cleric spells per day:
Cantrips: 5
Level 1: 4+1
Level 2: 3+1
Level 3: 2+1
Equipment:
Breastplate +1
Morningstar +1 (Name: Justice)
Small Steel Shield +1 (engraved image of a blindfolded man with a lantern)
Masterwork Heavy Crossbow
30 bolts
Dagger
Wand of Cure Light Wounds (50 charges) - you can never have too much healing!
Cloak of resistance +1
Goggles of Minute Seeing
6 continual flame marbles (@50 gp each!) in belt pouch
Backpack
5 bells (for setting up alarms)
2 pouches of caltrops
Flint and steel
Masterwork Healer's kit
Hooded lantern (which usually has 1 continual flame marble placed within)
Masterwork Manacles
150' silk rope
Grappling hook
Waterskin
Silver holy symbol
5 flasks acid
10 candles
Scroll case
10 pieces chalk
Ink (1oz)
Inkpen
Small steel mirror
10 sheets paper
Collapsible 3 part 10' pole (1 round to assemble)
1 lb soap
Tent
Cleric's vestments
Cold weather outfit
Courtier's outfit
50gp of jewelry to match Courtier's outfit
Light warhorse (Name: Truth)
Studded leather barding
Military saddle
Mule (Name: Honesty)
Pack saddle
69gp remaining
History:
Vargo is a stern, honest, and curious Gnomari. A strange combination, but it works. He doesn't talk about his past before joining the faith of Astra, other than to say "It was before I came to Know the path to Knowing, and thus is unKnowable." (Translation: I'm handing a cheque to the D.M. that reads "MESS WITH MY LIFE, PLEASE! I ENJOY PAIN!") Indominable of will, unshakeable of faith, he is dedicated towards the expansion of knowledge of the world, of uncovering what he refers to as "That which is Hidden from Knowledge."
And yes, you hear Capitals when he talks.
Vargo seems unconcerned with the needs of specific individuals, and is more concerned with maintaining the overall continuity of society and it's structures, than the value of any one individual life. This includes his own. He never lies, but has been noticed twisting the truth like an especially fine weave, having no qualms about ommitting details if it furthers his needs. His word is is solemn bond, and while rarely given, once it is given it is an unbreakable pact to him.
He finds especially despicable the cults of Redos, and has sworn himself to their destruction whenever possible. He refers to Redosians as "Those who would cause all to become unKnown..." He seems to know more about them than the average person does, but once again is unforthcoming about where he learned about them.