Only the Lonely: Why We Demand Official Product

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So, what if your players decide they don't want to kill the orcs, they want to talk to them?

That's fine they're BPCs. I don't really care how the PCs chose to interact with them.

Just because the Orcs exist though doesn't mean you can play one. Maybe you can,maybe the DM makes the game Orc centric. Maybe Orcs don't exist a'la Dragonlance/Darksun.

It's up to the DM what's available. For whatever reason.
 

That's fine they're BPCs. I don't really care how the PCs chose to interact with them.

Just because the Orcs exist though doesn't mean you can play one. Maybe you can,maybe the DM makes the game Orc centric. Maybe Orcs don't exist a'la Dragonlance/Darksun.

It's up to the DM what's available. For whatever reason.
Sure, the DM is free to make abitary decisions about what races players can play, but if the race is in the world it's in the world, irrespective of if the DM lets you play as one or not.
 

Sure, the DM is free to make abitary decisions about what races players can play, but if the race is in the world it's in the world, irrespective of if the DM lets you play as one or not.

True. But that's independent of humanocentric.

As long as the DM is upfront about things I don't care what they do.

If a DM says we're playing Eberron, drops an asteroid on it session 2 and post apocalyptic session 3 it's not really something that is Eberron even if it's technically on Eberron.
 

True. But that's independent of humanocentric.
DM says "you can only play as human". Your human steps out of their front door and walks straight into the Moss Eisley cantina (i.e. any core rules game world).

That's not humancentric. A humancentric setting would be one where you didn't bump into aliens every 5 minutes. Making all the aliens hostile doesn't make them any less alien. A humancentric setting would be one where the average person didn't believe aliens existed.
 

DM says "you can only play as human". Your human steps out of their front door and walks straight into the Moss Eisley cantina (i.e. any core rules game world).
Ironically, that's exactly what happens in Star Wars, a humanocentric saga where most main characters are humans, even though it takes place in a universe filled with thousands of different species.
 

DM says "you can only play as human". Your human steps out of their front door and walks straight into the Moss Eisley cantina (i.e. any core rules game world).

That's not humancentric. A humancentric setting would be one where you didn't bump into aliens every 5 minutes. Making all the aliens hostile doesn't make them any less alien. A humancentric setting would be one where the average person didn't believe aliens existed.

Strawman. The cantina is full of humans, maybe some demihumans and the nasty stuff is in the Caves of Chaos.

It would be idiotic if a DM did that.
 


Strawman. The cantina is full of humans, maybe some demihumans and the nasty stuff is in the Caves of Chaos.

It would be idiotic if a DM did that.
The cantina is a metaphor. The world is the cantina. You have what? five? different alien races a couple of miles down the road in the Caves of Chaos alone. Everyone knows aliens exist, and live a few miles down the road. That's not humancentric. Humancentric is when the Caves of Chaos are full of human bandits. Humancentric is when over the course of several sessions the players may gradually learn of the existence of aliens, but no one believes them.
 

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