hafrogman
Adventurer
It's weird that I feel a stat bonus level is a boring one.
Maybe later, when I can actually justify a feat. Instead I shall just take my hit points and AC and wait patiently for my proficiency bonus, second attack and speed boost at 5.
Level 4 below, I'll switch it out in the RG after we rest.
[sblock=Tolan]
[/sblock]
Maybe later, when I can actually justify a feat. Instead I shall just take my hit points and AC and wait patiently for my proficiency bonus, second attack and speed boost at 5.

Level 4 below, I'll switch it out in the RG after we rest.
[sblock=Tolan]
Code:
[B]Name:[/B] Tolan
[B]Class:[/B] Barbarian 4
[B]Race:[/B] Elf (Wood)
[B]Background:[/B] Hermit
[B]Size:[/B] Medium (5'5", 128 lb)
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Str:[/B] 18 (+4) save: +6 [B]HP:[/B] 41 (4d12+8)
[B]Dex:[/B] 20 (+5) save: * [B]AC:[/B] 17 / 19 with shield
[B]Con:[/B] 14 (+2) save: +4
[B]Int:[/B] 15 (+2) [B]Speed:[/B] 35
[B]Wis:[/B] 17 (+3) [B]Init:[/B] +5
[B]Cha:[/B] 14 (+2) [B]Passive Perception:[/B] 15
[B]Skills:[/B] [B]Abilities:[/B]
Acrobatics +5 Darkvision 60'
Animal Handling +3 Fey Ancestry (advantage vs. charm, immunity to magic sleep)
Arcana +2 Trance (4hr/night)
*Athletics +6 Mask of the Wild (attempt to hide, lightly obscured in nature)
Deception +2
History +2 Rage [3/long rest] (Rage Damage: +2)
Insight +3 Unarmored Defense
Intimidation +2 Reckless Attack
Investigation +2 Danger Sense
*Medicine +5 Primal Path: Berserker (Frenzy)
Nature +2
*Perception +5 Discovery
Performance +2
Persuasion +2
*Religion +4
Slight of Hand +5
Stealth +5
*Survival +5
[B]Proficiencies:[/B]
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: Herbalism Kit
Languages: Common, Elven, Sylvan
[B]Weapon Attack Damage Type Range[/B]
Longsword, 1h +6 1d8+4 S
Longsword, 2h +6 1d10+4 S
Dagger +6 1d4+4 P
[i]Raging (+2 dmg)[/i]
Javelin, thrown +6 1d6+4 P (30/120)
Shortbow +7 1d6+5 P (80/320)
[B]Equipment:[/B]
Longsword
Shield
Dagger
Javelin (4)
Shortbow
Arrows (8)
Scroll Case
Winter Blanket
Common Clothes
Herbalism Kit
Explorer's Pack + 2 days rations + 1 waterskin
[B]Money:[/B] 2 gp / 8 sp
[B]Personality Trait:[/B] I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
[B]Ideal:[/B] Self-Knowledge. If you know yourself, there’s nothing left to know.
[B]Bond:[/B] I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
[B]Flaw:[/B] I am dogmatic in my thoughts and philosophy.