CanadienneBacon
Explorer
I'll have to do Dent's healing on Saturday, but want to echo the very thouhtful post by Kobold Stew. He spoke in artful broad terms. I like that he emphasizes the positive. We won! That's a big deal, particularly in adventure well-known to be "old school" in its tactic of routinely pitting adventurers against threats beyond their level.
Where KS spoke in broad strokes, I'll speak only for Dent. Shoving worked very well for us (great idea Steve Gorak and Forged Fury). I plan to have Dent do it again. If Tolan can do it with advantage, so much the better. In my opinion, anything that gives us advantage is worth it (like faerie fire).
Dent cannot operate at peak efficiency in magical darkness, but I recognize the utility of darkness, particularly when the field is wide open and we have lots of space to maneuver. Armor of agathys appears to also be very useful, but may hamper everyone else's ability to move about the battlefield. I have been wondering if it is best used on a cluster of foes a little away from us in a wide expanse, rather than in tight quarters.
We lack a magic weapon for Tolan. Perhaps there is a spell than can be cast on his weapon that makes it magical. I'll have a look in the PHB (tomorrow). Or perhaps someone more familiar with 5e knows of such a spell off the top of their head.
I'm interested in Dent helping a party member land a hit. So speak up, please, if you want to work together during combat to achieve that. I'm also interested in spending one to two rounds at the start of combat to conduct a little "battlefield control." We did this with Grimmjaw, when Dent used his Oath of Vengeance to hold Grimmjaw immobile and cast bane. Personally, I thought bane worked better than bless. I'd be interested to know you guys' thoughts on that (but don't want to hog the conversation). Anyone else have a few battlefield control tricks up their sleeve that bear mentioning?
Where KS spoke in broad strokes, I'll speak only for Dent. Shoving worked very well for us (great idea Steve Gorak and Forged Fury). I plan to have Dent do it again. If Tolan can do it with advantage, so much the better. In my opinion, anything that gives us advantage is worth it (like faerie fire).
Dent cannot operate at peak efficiency in magical darkness, but I recognize the utility of darkness, particularly when the field is wide open and we have lots of space to maneuver. Armor of agathys appears to also be very useful, but may hamper everyone else's ability to move about the battlefield. I have been wondering if it is best used on a cluster of foes a little away from us in a wide expanse, rather than in tight quarters.
We lack a magic weapon for Tolan. Perhaps there is a spell than can be cast on his weapon that makes it magical. I'll have a look in the PHB (tomorrow). Or perhaps someone more familiar with 5e knows of such a spell off the top of their head.
I'm interested in Dent helping a party member land a hit. So speak up, please, if you want to work together during combat to achieve that. I'm also interested in spending one to two rounds at the start of combat to conduct a little "battlefield control." We did this with Grimmjaw, when Dent used his Oath of Vengeance to hold Grimmjaw immobile and cast bane. Personally, I thought bane worked better than bless. I'd be interested to know you guys' thoughts on that (but don't want to hog the conversation). Anyone else have a few battlefield control tricks up their sleeve that bear mentioning?