[OOC] A Little Night Music

All,

We just got a call from my stepson's other set of parents, and are having to rush out to Ohio alot earlier than planned.

I will try to get back as soon as I can, but it may be Sun at the earliest before I can post.

I swear that I will get the char up KJ...

Sorry all, and if I need to give up the slot for the time being I will...

V
 

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Hi everyone, I'm back :) Sorry about disappearing, but I had to go on a trip over to see my grandparents on the 27th and due to some last minute changes of plan I wasn't able to post anything saying I'd be away. If my slot is still available then I'd love to join back in on the game.
 


GnomeWorks: That's just fine.

Verbatim: No worries. We'll be here when you get back.

Jarval: Great. :) Welcome aboard.

Keia: You can be our second alternate. Thanks.

Best,
Nick
 


Thanks. :) Sluggy's a great strip. Very enjoyable. When I found it this summer, I read the entire run (from what, 1997?) in two nights.

Best,
Nick
 

I'm currently tossing around a couple of ideas. Class-wise, one idea is for a Bard, while the other is a Conjuror. Any preference about which I go with, purely on the basis of class?
 


The Northern Reach

Here's some basic geographical information to get y'all situated. I'm going to try to get some specifics up about Tharokas in the next few days. Players from the Life's Bazaar game might notice some differences in the descriptions here and the descriptions there.

The Northern Reach is a peninsula roughly 170 miles wide at it's widest, 280 miles long from north to south, and controlled by the Elven Empire of Tharokan (TEAR o kann). The following geographical features are included on the map.

The Arandhine — Mountain range on the SE coast of the peninsula. Contains a number of active and dormant volcanoes as well as the town of Cauldron.

Arándhe — One of the twin cities of the southern half of the peninsula, along with Sufford. Mostly human. Officially part of Tharokan since the Second Peloran Crusade.

Araudine — Elven colony on the Floodrun Isles. Settled in the last twenty-five years.

The Broken Lands — Ancestral lands of the swamp dwarves, abandoned during the Fourth Pelorian Crusade. As far north as you can go before heading towards the Ice Seas. Very hilly and currently home to an obscene amount of undead and other fell creatures.

Caerrhen — Northernmost village on the peninsula. Only remaining outpost of civilization in the Broken Lands.

The Caerrhenians — Mountain range on the NW coast of the Northern Reaches.

Cauldron — Ancient town built around the inner bowl of a nameless, dormant volcano. The bowl itself is filled with a crystal clear, cold lake. An independent city-state, its relations with the Empire are tensely cordial.

Chandoth — Elven colony on the Nortide Archipelago.

The Chasm — Canyon located due west of Caerrhen. Home to the hobgoblins. Allied with the Empire.

Floodrun — Key elven port on the western coast. Controls all legal shipping routes to Araudine. Formerly a human town of little importance, Floodrun's access to the newest Elven colony has turned a sleepy-backwater into the second largest port in the Empire.

Floodrun Isles — Island cluster off the NW coast of the Reach. Swampy and hilly. Elven colony of Araudine settled there fifty years ago. Largely unexplored still, but rich in natural resources and dotted with ruins of indeterminate origin.

The Great Western Swamp (GWS) — Dominate geographical feature of the Northern Reach, the GWS covers most of the land south of the Chasm, west of the Splinterwood and Thorned Forest, and north of the Arandhine. Home to clans of swamp dwarves, gnolls, and lizard folk. Scattered communities of other races may exist, though... Each clan or tribe maintains individual relations, if any, with the Empire.

The Ice Seas — Cold, shallow, and rocky body of water due north of the Reach. Not considered navigable by most people and hard to reach anyhow because of the current occupation of the Broken Lands.

Knave's Wood — Small forest on the Nortide Archipelago's largest island.

Rexem — Elven colony just north of Knave's Wood.

The Sink — Large, inland lake in the middle of the GWS. Due west of the Thorned Forest.

The Splinterwood — Forest north and west of the imperial seat of Tharokas. Across the river from the Thorned Forest. A number of human villages exist here, built on multiple levels up and through the trees.

Sufford — Sister city to Arándhe. Part of Tharokan since shortly after the Second Peloran Crusade.

Tharokas — Imperial seat of the Northern Elf Empire of Tharokan. On the eastern coast of the Reach, due east of the Splinterwood, due west of the Nortide Archipelago. Largest city and port in the Reach.

The Thorned Forest — Forest south of the Splinterwood and north of the Arandhine. Little to no inhabitation here, aside from the occasional camp of gnoll hunters.
 

Ok, speaking of background, how are psionics treated in your world? Not mechanically but culturally. How are they viewed by the common man? Any schools or orders that sort of thing.
 

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