[OOC] A Little Night Music

Here is my character so far... I'm still working on the history and personality and all that fun stuff...

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[color=white][b]Name:[/b] Traubon Mithrilaxe
[b]Class:[/b] Fighter/Abjurer
[b]Race:[/b] Dwarf, Mountain
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] LG
[b]Religion:[/b] None

[b]Str:[/b] 14 +2      [b]Level:[/b] 0/0      [b]XP:[/b] 0
[b]Dex:[/b] 13 +1      [b]BAB:[/b] +0         [b]HP:[/b] 10 (1d10)
[b]Con:[/b] 10 --      [b]Grapple:[/b] +2     [b]Spell Failure:[/b] 15%
[b]Int:[/b] 15 +2      [b]Speed:[/b] 20 ft.       
[b]Wis:[/b] 10 --      [b]Init:[/b] +1        
[b]Cha:[/b] 10 --      [b]ACP:[/b] -1         

            [b]Base  Armor Shld   Dex  Size   Nat  Misc
Armor:[/b] 14    10    +2    +1    +1    +0    +0    +0  
[b]Touch:[/b] 11       [b]Flatfooted:[/b] 13

[b]Armament
Armor:[/b] Leather
[b]Shield:[/b] Small Wooden
[b]Weapons[/b] 
Dwarven Waraxe
Halberd

       [b]Total  Base   Mod  Misc
Fort:[/b]   +1      1    +0        
[b]Ref:[/b]    +1      0    +1        
[b]Will:[/b]   +1      1    +0         

[b]Attacks Per Round[/b]
Dwarven Waraxe +2 (1d10+2, x3)
[i]or[/i] Halberd +2 (2d4+2, x3)

[b]Languages:[/b] Common, Dwarven, Draconic, Terran

[b]Race Abilities[/b]
[i]Darkvision [60 ft.]
Stonecunning
Weapon Familiarity [Dwarven Waraxe, Dwarven Urgosh]
Stability
Resist Poison +2
Resist Spells +2
Combat Training +1 [against orcs, goblinoids]
Dodge Training +4 [against giants]
Appraise +2 [checks related to stone or metal]
Craft +2 [checks related to stone or metal]
Favored Class [Fighter][/i]

[b]Class Abilities[/b]
[i]Class Skills [Fighter]
Bonus Feat
School Specialization [Abjuration]
Prohibited Schools [Illusion, Necromancy][/i]

[b]Feats[/b] 
Dodge
Endurance

[b]Skills                   Total  Ranks  Mod  Misc[/b]
Climb			   +3     2     +2   -1       
Concentration		   +2     1     +1          
Knowledge (Arcana)	   +4     2     +2          
Search			   +3     1     +2          
Spellcraft		   +4     2     +2          
Spot  			   +1     1               

[b]Equipment[/b]
Explorer's Outfit
Backpack
--Bedroll
--Flint and Steel
--Spellbook
--Tent
--Torches (2)
--Waterskin
Belt Pouch

[b]Spells/Day (2+A/1+A)
0th:[/b] Resistance (A), Detect Magic, Read Magic
[b]1st:[/b] Shield (A), Obscuring Mist

[b]Spells Known
0th:[/b] All (except Illusion and Necromancy spells)
[b]1st:[/b] Hold Portal, Shield, Mage Armor, True Strike, Obscuring Mist

                           [b]Lgt   Med   Hvy  Lift  Push
Max Weight:[/b]                 58   116   175   350   875[/color]

Background
Traubon Mithrilaxe was raised in the tradition of the mountain dwarves, as any of his other kin was. However, throughout his life, he felt that something was missing - he was listless, restless, and knew that there had to be more to life. Unlike his friends, he saw little point in pursuing the arts of metalworking. Religion gave him no comfort.

Something did interest him, however - and that was magic. He was tutored under an old dwarven sage, who taught him in the manner he had been, focusing in protective magic and ignoring spells involving trickery and death. His father disapproved of his choice, however, and began drilling combat and weaponry into Traubon's mind; thus the young dwarf developed affinity both for the weaponry and magic of his kind.

Still, however, his life seemed... unfocused. He had gained much skill in his life, but to what end? Knowing that there must exist something outside of his mountain home, Traubon left his family and clan, going to the world of the surface. There, he decided, he would find the purpose to his life.

It has been seven months, and he has not found what he is looking for. Patient as a rock, however, he knows that he will find it eventually. In the meantime, however, he is trying to understand the strange world of the surface... hearing rumor of a concert being held, he decided that he would attend, and get a taste of the music of this strange new place. Perhaps he would find his purpose there...
 
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GnomeWorks: Looks good. You may wish to note that Traubon (judging by your use of the PHB stats) is a mountain dwarf, which'd make him very rare on the surface.

Everyone: As promised, here's some more information on Tharokas and the game world.

Tharokas
Including the outlying farms and northern elf villages in the surrounding forest, Tharokas has a population of roughly 17,000 people (75% elf, 17% human, 5% canis). The current representative of the Emperor in the city is Lord Governor Catullus Erenore, an old elven military hero from the 4th Peloran Crusade. A number of powerful churches and noble houses exist as well, the Church of St. Cuthbert and the elven merchants of House Visuvian holding the most power among these groups. There is also a Parliament that dates back to the days of the Elven Republic (over 800 years ago). Made up of representatives from all noble families in the Empire, its power is largely symbolic.

Brief Notes on City Wards
City Ward and Upper Commons: Government buildings (including the Imperial Palace) and merchant houses. The sections bordering University Ward and Lower Commons function as a marketplace for two days in the middle of every other week. Ridiculously clean compared to most of the city. Usually called Upper Commons.
Lower Commons: Mostly residential, with a number of craftsmen and artisans plying wares here. Very, very crowded.
Old Tharokas: Slums and graveyard. Collapsing upon itself, this section of the city dates back to before the Republic. Anything that the government probably wouldn't want to know about can be found here, as well as those things that they'd rather not see, such as factories.
Temple Ward: Sparkling clean, the faithful of Tharokas live and pray here. Major temples to Cuthbert, Corellan Larethian, Hieroneous, Olidammara, and Wee Jas.
University Ward: Home to the Imperial University, a number of smaller academies, monasteries, and research institutions as well as the docks, this sector of the city is the most cosmopolitan. Much less crowded and nicer than any section of the city save Temple Ward and Upper Commons. Calan Mintwhistle's concert will be taking place in the Recital Hall of the Imperial University (usually just called the University).

Peloran Crusades: Numbering four, these extended military campaigns aimed at wresting the Broken Lands from the control of the dark armies that drove the swamp dwarves out. With the failure of the 4th Peloran Crusade (601 NE), the combined armies of the swamp dwarves, northern elves, and humans withdrew permanently to Caerrhen and lands south of the Chasm.

The Calendar: People in the Reach date the years from the settling of the Northern Empire (NE). The year has twelve months consisting of roughly four seven day weeks, with 365 days in the entire year. It is currently 13 Leaffall 695 NE [Note: I typically use the FR month names because I'm familiar with them. The calendar does not have the same feast days as the FR].

Best,
Nick
 

Can you give a list of the current monastaries and orders? Will post stats as soon as I get back to my computer. I'm currently at the same stage Gnomeworks is at. Stats but no background or history.
 

GnomeWorks said:
Here is my character so far... I'm still working on the history and personality and all that fun stuff...

Just a minor error I noticed in your char, GnomeWorks: he's got Init +1 by virtue of his 13 dex.
 

Shoggoth said:
Hi, Jarval. Please go with the conjurer, by all means. And I think it would be great if our PCs know each other. I'm open to ideas.
Great :) I'll get back to you on this tomorrow, and I should have a rough outline of my character ready by then.
 


Sorry this took so long, but I got a little out of control on the background. KL, let me know if I need to change anything. I'll do the equipment in the next day or two.

Thanks, --Shoggoth

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Seamus Shadowstep
Canis Kobold Rogue/Sorceror 1/0
Align: CG

Str 4 (8) -3
Dex 15 (13) +2
Con 10 (10) +0
Int 14 (14) +2
Wis 12 (12) +1
Cha 15 (15) +2

Saves: +1/+5/+2
Move: 30'
Init: +6
AC: 13 (11 flat-footed)
HP: 6

Canis Kobold abilities: Low-light vision 60 ft, Scent (Ex).
Class abilities: Sneak attack +1d6, trapfinding.

Attacks: Rapier -3 (1d4-3, 18-20/x2), light crossbow +2 (1d6, 19-20/x2).

Skills: Bluff +5 (1 ranks, +2 racial bonus), Craft (Clockmaking) +5 (3 ranks), Craft (Toymaking) +4 (2 ranks), Diplomacy +5 (3 ranks), Disable Device +5 (3 ranks), Forgery +5 (3 ranks), Gather Information +5 (3 ranks), Hide +5 (3 ranks), Knowledge (local)(Thorakas) +5 (3 ranks), Listen +5 (4 ranks), Move Silently +5 (3 ranks), Open Locks +5 (3 ranks), Search +5 (3 ranks), Sense Motive +5 (2 ranks, +2 racial bonus), Sleight of Hand +5 (3 ranks), Spot +5 (4 ranks).

Feats: Improved Initiative.

Languages: Common, Dwarf, Elf, Gnoll.

Equipment: (starting gold = 200) light load = 13 lbs
Rapier (1 lb) -20 gp
Light crossbow (2 lbs) -35 gp
10 bolts (.5 lb) -1 gp
Traveler's outfit (1 lb) -0 gp
Waterskin (1 lb) -1 gp
MW Thieves' tools (2 lbs) -100 gp
Bedroll (1 lb) -1 sp
Backpack (.5 lb) -2 gp
Inkpen (0 lbs) -1 sp
Ink vial (0 lbs) -8 gp
5 pcs. parchment (0 lbs) -1 gp
Lock, simple (1 lb) -20 gp

Total weight = 10 lbs.
Total money = 10 gp, 8 sp

Background: “Seamus Shadowstep” started life as Seamus Digby, the youngest of a large Canis family barely paying the rent in the Lower Commons. When Seamus was 4, his father was run over by an Elven noble’s carriage speeding on its way to a party. Seamus still has a red silk handkerchief, stitched with a script “A”, that the carriage left in its wake. Bereft of its breadwinner, the family was forced to move into Old Tharokas, where Seamus quickly learned the arts of thievery and fast talk to help his family survive.

Several years later, Seamus’s mother scraped together enough silver to pay an apprentice fee to Fiomir Halig, an elven clockmaker in the Lower Commons. Halig treated his gears far better than his apprentices, so in his spare time Seamus cultivated the friendship and tutelage of Lucan Elmbranch, an elven toymaker of generous spirit.

Once Halig discovered where his apprentice was stealing off to, he terminated Seamus’s apprenticeship early. Lucan would take him on if he could, but he is too poor to support an apprentice, even though Seamus is fascinated with mechanical toys and has nimble fingers.

Seamus now spends much of his time learning from Lucan and helping to sell the old man’s toys. Much of the time the toys don’t sell, though, and Lucan is an elf of little means. So Seamus often finds his next meal the hard way, and if not all the money he gives Lucan is from a sale, what he doesn’t know won’t hurt him.

When he gets a bit of extra gold, or is brave enough to sneak in, he attends concerts and magic shows in University Ward. Tonight he plans to attend Calan Mintwhistle’s concert at the Recital Hall. He doesn’t have the money, but he knows a back way in that has worked before. The view isn’t much from behind a wall, but the acoustics are actually quite good.
 
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Shoggoth: Looks good; I really like the background. :)

heliopolix: Thanks for catching that.

rangerjohn: Here's a list of the main monasteries and orders in Tharokas.

(1) The Colorless Lodge: not properly a monastery or order, but a loose guild of psions and psychic warriors. Their main building is a single story marble dome with crystalline skylights in the University Ward. Nonmembers generally have no idea what the Lodge is up to or wants, or even how to join.
(2) The Sons of Beligerius: an elven sect of psy warriors used as shock troops by the Imperial army. Based out of a barracks in Upper Commons, only the most promising and bloodthirsty soldiers in the Elven army can get in.
(3) The Order of St. Metrahnomus: this monastery believes in the infinite flexibility of time. They particularly enjoy the changes that things undergo over periods of time and have a reputation as the most thorough historians in the Reach. A number of the faculty members in the Department of History at the Imperial University belong to St. Metrahn's Order. St. Metrahn is a demigod in the service of St. Cuthbert.
(4) The Order of Garl (Crystalsmiths): acolytes of this order work as psionic craftsmen, harnessing the power of the mind to create physical objects. They believe that the mental and physical are closely related and aligned.
(5) The Lucid Cenobites: A typical cenobite "looks upon the visible material world as an illusion and knows well the supreme mental reality that lies beyond it, invisible to nonpsionic creatures" according to one scholar. They believe themselves superior to nonpsions and view wizardry as nothing more than parlor tricks.
(6) The Order of St. Sollars (Painbearers): A division of the church of Heironeous (through an ancient aspect called Ilmatrus). They work towards healing the sick and wounded and often martyr themselves for causes they believe in.

Hope that helps.

Best,
Nick
 
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Hmm, none of these seem to fit Valathorn (my psywarrior). The closest would be the Son's, although with it being purely elven and having a bloodthirsty reputation. So there are no schools for reputable bodyguards or protectors of the common people? Although my rogue would have been interested in the order of St. Metrahn. He was going to be an archealogist ala Indiana Jones.
 
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GnomeWorks said:
Ah! So he does. Thanks!

You're quite welcome.

Kajamba Lion said:
heliopolix: Thanks for catching that.

I've run a game or 3, and helped introduce several people to the game, and I also have an eye for minute detail (it helps me debug C++ :) ), so I tend to notice things like that. Now, granted, I make mistakes like that all the time, so it's handy to be able to spot them.

On the alternate side of things, I've been toying around with a Human fighter, a Hobgoblin rouge, and Swamp Dwarf druid. As soon as I have them where I'm satisfied with them, I'll send you an email, KL. Also, suggestions from the party are always welcome. I enjoy creating the characters almost as much as playing them.

EDIT: Human Figher is done. For those interested, view the text file
 
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