Aston Morwin
Canis Kobold Wizard (conjurer) 1, Chaotic Good
STR 4 (-3)
DEX 14 (+2)
CON 13 (+1)
INT 15 (+2)
WIS 14 (+2)
CHA 10 (+0)
Combat Stats:
Base Attack Bonus: +0
Melee: -3 [+0 BAB, -3 STR]
Ranged: +2 [+0 BAB, +2 DEX]
Hit Points: 5 [4 (levels) + 1 (CON)]
Armor Class: 13 or 17 [10 + 2 (DEX) + 1 (Size) + 4 (Mage Armor]
Initiative: +2 [+2 DEX]
Movement Rate: 0 feet
Attacks per round:
Small Light Crossbow (+2 to hit, 1d8 dmg)
or Dagger (-3 to hit (melee) +2 to hit (thrown), 1d3-3 dmg)
Weapons and Armor:
Armor: None, or Mage Armor (+4 armor bonus).
Weapons: Small Light Crossbow (1d6 dmg, Crit 19-20/x2, Rng 80 ft)
Dagger (1d3 dmg, Crit 19-20/x2, Rng 10 ft)
Saving Throws:
Fort: +2 [+0 base, +1 CON, +1 racial]
Ref: +3 [+0 base, +2 DEX, +1 racial]
Will: +5 [+2 base, +2 WIS, +1 racial]
Feats:
Scribe Scroll (Free for Wizard)
Spell Focus (Conjuration) (1st level feat)
Skills:
Concentration +5 (4 ranks, +1 CON)
Craft (alchemy) +6 (4 ranks, +2 INT)
Knowledge (Arcana) +6 (4 ranks, +2 INT)
Knowledge (Local) +4 (2 ranks, +2 INT)
Knowledge (The Planes) +6 (4 ranks, +2 INT)
Listen +2 (0 ranks, +2 WIS)
Spot +2 (0 ranks, +2 WIS)
Spellcraft +6 (4 ranks, +2 INT)
Languages:
Common, Dwarven, Elven, Gnoll.
Special Abilities:
+1 racial bonus to all saving throws.
+2 racial bonus to Bluff and Sense Motive checks.
Scent (Ex)
Favored Class: Rogue.
Barred schools: Enchantment, Necromancy.
Summon Familiar
Spells:
Spells per day: 3+1/2+1
DCs: 12/13 (13/14 for Conjuration)
Spells Prepared:
Combat selection:
Cantrips: Acid Splash, Detect Magic, Light, Prestidigitation.
Level 1: Mage Armor, Magic Missile, Summon Monster I.
"In town" selection:
Cantrips: Acid Splash, Detect Magic, Mending, Prestidigitation.
Level 1: Mage Armor, Magic Missile, Mount.
Spellbook:
Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.
Level 1: Mage Armor, Magic Missile, Mount, Protection from Evil, Summon Monster I.
Equipment:
Backpack: (0.5 lb)
- Small bedroll (1.25 lb)
- Spellbook (2 lb)
Wearing / Carrying:
- Artisan's Outfit (0 lb while worn)
- Small Light Crossbow (2 lb)
- 20 Crossbow bolts (2 lb)
- Small Dagger (0.5 lb)
- Pouch (Spell Component) (3 lb)
- 80 gp (1.25 lb)
Total Weight Carried: 13 lb
Load: Light
Current XP:
Current: 0
Next Level: 1,000
Background:
Aston Morwin grew up in a pleasant house in the University Ward along with his two sisters and brother. His mother died when he was a year old, leaving his father (a professor of divination at the Imperial University) to bring up the family alone. Aston's oldest sister took over the role of housekeeper, while Aston himself took the position of apprentice to his father. He proved an able student, although his own skills seem lead him towards conjuration as opposed to his father's own speciality.
As a part of what his father regarded to be a well rounded education, Aston has been attending concerts for years. At one of these events, he ran into another young Canis by the name of Seamus. Aston's sheltered upbringing had given him little time to meet with others of his own age, so Seamus proved welcome company. The two of them have become good friends, and Aston has planned to arrive at the concert hall early to help Seamus break into the prestigious Mintwhistle concert to be held this evening.