[OOC] Academy of Drell, Part II

GnomeWorks said:
evileeyore - I might do the Noble from DL, since I have that book.

Zhure - I'll be continuing in psion; since the XPH got rid of the pyrokineticist, which is the PrC I was heading for, would it be alright with you if I continued to head for that (using the 3e version of the class, tweaking it for 3.5), or would you prefer I go for something else that would be similar in flavor?

I don't have Dragonlance so I can't say yes without seeing it in some form.

I like the 3.5 pyro better than the 3.0; you should look at it before you give up on it completely. If you want to cobble together an updated 3.0 pyrokineticist I'll look it over and we can come to an agreement.

Greg
 

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You wouldn't have 150XP laying around for Sildarin anywhere, Zhure? 'Cause he's that far from having psionic fly after the revision.
 

Zhure said:
I don't have Dragonlance so I can't say yes without seeing it in some form.

I'll post the pertinent parts when we do the revision.

I like the 3.5 pyro better than the 3.0; you should look at it before you give up on it completely. If you want to cobble together an updated 3.0 pyrokineticist I'll look it over and we can come to an agreement.

I didn't think that the XPH had the pyro - I thought I had heard somewhere that they dropped it. Apparently, though, they didn't... I'll have an XPH in the next couple weeks, so I can look at it then, but until then, I can't comment either way.

Though I read in a review that they don't get any manifester levels as they go up... is that so? If it is, I'd ask we change that, as - unless the class's abilities are really nice - losing those manifester levels wouldn't be worth taking the class.
 

I'll give a quick recap of the 3.5 pyro abilities:
d8 HD, rogue BAB, good Fort and Ref
1st level: Fire Lash, the same as before (including being a ranged touch attack)
2nd level: Fire Resistance 10 and +4 to saves versus fire, as move action add +2d6 fire damage to unarmed attacks
3rd level: standard action to shoot a (class level)d6 fire bolt within 60ft as a ranged touch attack
4th level: move action to add +2d6 fire damage to weapon
5th level: Nimbus: once per day for minute per level covered in flames. +4 Cha, DR 5/Magic, melee touch attack for 2d6, melee attackers take 2d6
6th level: Expend focus to gain (effectively) fly at base speed (perfect), except can't run. 1pp per round
7th level: Save bonus increases to +8, resistance to 20
8th level: damage added to unarmed, weapon, and damage by touch attacks made with Nimbus become 4d6
9th level: Full round action (expend focus) to force a Fort save on a creature (DC 14+Cha mod). Die on failure, take 4d8 fire damage on success
10th level: Once per day, standard action to cause a 30ft radius burts centered on self. Deals 15d6 fire damage (Ref DC 15+Cha mod for half), those who fail the first save, must make a Fort save (same DC) or die.
 
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Not too bad, I suppose... with most of the abilities there not requiring PP, I suppose the loss of the manifester levels isn't too big of a deal.
 


End Book 1

Ok, I want to go on hiatus for thirty days. I might make one more post or so, but do your character wrap-ups, pithy speeches, etc etc. :)

I was going to engineer another encounter, but this seems a suitably 'down' ending for this arc of the story, but not terribly depressing, and our heroes have something to do in the interim.

Based on Sildarin's plight of being short a few xp, we'll bump the bonus XP here to 10,0250.

We'll go live again in 30 days.

Greg
 

I'll be taking atleast one more Courtier level. Gain at second level: +1 bab, +1 to will saves, Bonus Feat (Iron Will), 8+int skill points, d6 hd.
 



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