(OOC) DND 3.5 Enter Planescape

What's the link for roll20?

(Mainly I'm not familiar with roll20, but I'll learn fast)
I was just using it for my own purposes (because it lets you do AoEs and it has a measuring tool.) I can give you guys the link to invite you, if you want. I'll DM it to whoever wants it. I'll give you permissions on your token and then you can use it to figure out your character movement and spells.

But, obviously, I was going to rely on the DM to lay down most of that info. Maybe they don't even want to be that precise? IDK.

In any case, This is how I currently have everyone placed...not sure if it's right, though.

1770777445259.png
 

log in or register to remove this ad



I was just using it for my own purposes (because it lets you do AoEs and it has a measuring tool.) I can give you guys the link to invite you, if you want. I'll DM it to whoever wants it. I'll give you permissions on your token and then you can use it to figure out your character movement and spells.

But, obviously, I was going to rely on the DM to lay down most of that info. Maybe they don't even want to be that precise? IDK.

In any case, This is how I currently have everyone placed...not sure if it's right, though.

View attachment 429322
Yeah, please send me the link, I'd appreciate that.
Cheers,

Sg
 



Hey @OneCrappy DM,

Just to make sure I understand. Bimble is entangled by the nails bur not Rao. So does that mean he is pinned to the wall, and Rao is free to walk? I'm just not sure I understand the nature of the entanglement. Can Bimble still cast?
Also, are there plants on the ground for the use of the entangle spell?
Thanks and cheers,

SG
 

Condition Summary:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

You are anchored to the wall, to escape next round you get another reflex save.
 

Remove ads

Top