[OOC] Dungeon Adv. Path: Life's Bazaar


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Hey, it's all good. I'm still finalizing things, but I'll take enthusiasm any day. :) So far, this seems like the list of interested people...

(1) Ftr/Bbn/Rgr/Pal — Douane
(2) Sor/Wiz —
(3) Clr — Dog Faced God
(4) Rog — GWolf (Gnome)
(5) Wildcard 1 — Jalon Odessa (Elf Brd)
(6) Wildcard 2 — rangerjohn (Hobgoblin Pal)

Not set in stone by any means, but something that can help with planning. I'll throw a link to this thread up in Gamers Seeking Gamers, too, for a little cross-forum pimping. :p

As far as details, I'm going to be honest here — I'm inserting this into a homebrew that's not 100% complete, but I figure if we start with Cauldron (the city from Life's Bazaar), we can start to build it out from there. You'll notice that the race writeups have some flavor text in them — I've got a map, and I'll try and do a rough of it up in some sort of mapping program (when I get my taxes back, I'll be picking up some version of CC2 for maps and whatnot, but I can probably whip up something before then). Until then, here's some information that you might find helpful/interesting, I hope. I refer to this part of my map as The Northern Reach, it's a peninsula roughly 170 miles wide at it's widest and 280 miles from north to south. And, it's in the north of the world. ;)

The Arandhine — Mountain range on the SE coast of the peninsula. Contains a number of active and dormant volcanoes as well as the town of Cauldron.

Arándhe — One of the twin cities of the southern half of the peninsula, along with Sufford. Mostly human.

Araudine — Elven colony on the Floodrun Isles.

The Broken Lands — ancestral lands of the hill dwarves, abandoned during the Fourth Pelorian Crusade. As far north as you can go before heading towards the Ice Seas. Very hilly and currently home to an obscene amount of undead and other fell creatures.

Caerrhen — Northernmost village on the peninsula. Only remaining outpost of civilization in the Broken Lands.

The Caerrhenians — Mountain range on the NW coast of the Northern Reaches.

Cauldron — ancient town built around the inner bowl of a nameless, dormant volcano. The bowl itself is filled with a crystal clear, cold lake.

Chandoth — Elven colony on the Nortide Archipelago.

The Chasm — Canyon located due west of Caerrhen. Home to numerous hobgoblin and half-orc tribes.

Floodrun — Key elven port on the western coast. Controls all legal shipping routes to Araudine. Formerly a human town of little importance.

Floodrun Isles — Island cluster off the NW coast of the Reach. Swampy and hilly. Elven colony of Araudine settled there fifty years ago. Largely unexplored still.

See below for more notes!
 
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rangerjohn said:
Are those stats right for the hobgoblin? If so I would be interested in a hobgoblin paladin.

I believe I copied them straight out of the DMG, so, yes. I'll double check and let you know. Welcome aboard. :)

Best,
tKL
 


Whenever you can get around to doing it. I will say this much about elves (something that would work nicely with Liandra's father's being a diplomat, I think) — the way I'm envisioning this world, the Northern Elves (that is, the elves of the Northern Reach — they're PHB elves with a new name, is all) are an active and powerful empire, just really spreading its wings out for the first time. A wee bit of Victorian Britain in them as far as attitude and all that and some late 19th/early 20th century America, too. I'll throw down some notes on how I see the races in a little bit, but first, more on the (imaginary) map:

The Great Western Swamp — Dominate geographical feature of the Northern Reach, the GWS covers most of the land south of the Chasm, west of the Splinterwood and Thorned Forest, and north of the Arandhine. Home to swamp dwarves, gnolls, and lizard folk. Scattered communities of other races may exist, though...

The Ice Seas — Cold, shallow, and rocky body of water due north of the Reach. Not considered navigable by most peoples and dangerous to try to reach anyhow because of the current occupation of the Broken Lands.

Knave's Wood — Small forest on the Nortide Archipelago's largest island. A small halfling enclave rests within it (the only one of its kind in the Reach).

Rexem — Elven colony just north of Knave's Wood.

The Sink — Large, inland lake in the middle of the GWS. Due west of the Thorned Forest.

The Splinterwood — Forest north and west of the imperial seat of Tharokas. Across the river from the Thorned Forest. A number of human villages exist here, built on multiple levels up and through the trees.

Sufford — Sister city to Arándhe.

Tharokas — Imperial seat of the Northern Elf Empire. On the eastern coast of the Reach, due east of the Splinterwood, due west of the Nortide Archipelago.

The Thorned Forest — Forest south of the Splinterwood and north of the Arandhine. Little to no inhabitation here, aside from the occasional camp of gnoll hunters.
 

rangerjohn — the hobgoblin's good — just did a spot check of the MM.

As for the other races, a quick set of notes on how I see things for them (not set in stone by any means, unless folks really like them):

Dwarves, Hill, Swamp, and Mountain — (1) No one's really sure, with the occupation of the Broken Lands by a host of undead and other fell creatures, if there're any hill dwarf settlements left. Typical thinking is that all the hill dwarves still alive are now swamp dwarves. (2) Mountain dwarves live under the great mountains of the Caerrhenians and rarely interact with surface races. Largely in decline according to visitors to their kingdoms. (3) Swamp dwarves hold most of the Great Western Swamp and are descended from the old hill dwarf tribes. Considered the best guides through the swamp and their swamprunning boats are the best available.

Elves, Northern — Imperialists. Control most trade and have a hand in almost all major political events in the reach. May have colonies in the Southern Lands. Half-elves are exceedingly rare. Rumors of different elven subraces in the Reach are appearing right now, but no one seems to agree what these subraces are/look like as the accounts are so wildly inconsistent.

Halflings — Uncommon. Most halflings hail from the community in Knave's Wood. There are said to be larger communities of almost feral halflings in the South.

Half-Orcs — Share the Chasm with the Hobgoblins. Chaotic, unruly, barbaric — don't deal well with their human ancestry.

Hobgoblins — Share the Chasm with the Half-orcs. Noble warriors with a highly developed culture. Extremely deadly in combat.

Humans — Hold few settlements in the Reach. Adaptable, if nothing else. Not fond of the elves at all.

Gnomes — Found mostly in the Arandhine, gnomes display minor technological aptitude and are responsible for most advances in that arena. Slightly more dour and serious than traditional gnomes (i.e. the PHB gnomes). Said to be descended from a no longer extant race of subterranean gnomes called Svirfneblin.

Kobolds, Canis — Most social of the races. Adaptable as much as humans. Often work with the elves and humans and used sometimes as diplomats between the two races.

NPC races — The gnolls of the Reach are expert bounty hunters, often accompanied on their missions by Serpens Kobolds (the typical MM kobold). Lizardfolk society centers around a vicious cult and they get along with none of the other races, fighting even with the dread force occupying the Broken Lands.

Anyhow, I think that's it tonight. I should get some sleep. Lots of studying to do tomorrow.

Best,
tKL
 
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Great, GWolf. :) Take the time you need. I've no problem with it.

Here's the tentative list so far...
(1) Ftr/Bbn/Rgr/Pal — Douane
(2) Sor/Wiz —
(3) Clr — Dog Faced God
(4) Rog — GWolf (Gnome)
(5) Wildcard 1 — Jalon Odessa (Elf Brd)
(6) Wildcard 2 — rangerjohn (Hobgoblin Pal)

Not written in stone by any stretch of the imagination. If people want to switch, drop out, whatever, we're flexible. :) Or at least I am, can't speak for everyone else.

Best,
tKL
 
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Sure thing, Ascending Crane. :)

Here's the tentative list so far...
(1) Ftr/Bbn/Rgr/Pal — Douane
(2) Sor/Wiz — Ascending Crane
(3) Clr — Dog Faced God
(4) Rog — GWolf (Gnome)
(5) Wildcard 1 — Jalon Odessa (Liandra Ilvarya, Elf Brd1)
(6) Wildcard 2 — rangerjohn (Hobgoblin Pal)

I'm not going to mark this as full quite yet, until I hear back from everyone with a character. So, if folks are interested, I'll take a couple alternates, just in case.

Good deal.

Best,
tKL
 

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