[OOC] Dungeon Adv. Path: Life's Bazaar

Oh — a couple more quick notes on stuff...

(1) Make sure to take max hp @ 1st level.
(2) If you use something from one of the available sources that is not core, make a note of where it's from for me, just so I can make sure I don't want to tweak it (I doubt I will, but it'll be good to know where things are).

Thanks,
tKL
 

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Here is my character. I took several liberties with a few things in Cauldron - but let me know if they need changing!

Hu'ka Gnishrak, Male Canis Kobold Sorcerer1 CR 1; Size:S Type: Humanoid; HD (1d4); hp 4; Init +0 (+0 Dex, +0 Misc); Spd Walk 30'; AC 11 (flatfooted 11, touch 10), Crossbow, Light +0 80'/P (1d8 19-20/x2) or Dagger -1 0'/P (1d4-1 19-20/x2 ) or Dagger (Thrown) +0 10'/P (1d4-1 19-20/x2); SA: Scent; Summon Familiar; Vision: Lowlight 60’; AL: TN; Sv: Fort +1, Ref +1, Will +4; Str 8, Dex 10, Con 10, Int 14, Wis 13, Cha 15

Skills and Feats: Alchemy +4, Bluff +8, Concentration +4, Diplomacy +6, Knowledge (Arcana) +4, Profession (Apothecary) +3, Sense Motive +5, Spellcraft +4; Spell Focus (Enchantment)

Languages: Common, Gnoll, Elvish, Draconic

Possessions: Backpack, Crossbow (Light), Outfit (Scholar's), Bolts (Crossbow/20), Dagger, Pouch (Belt), Pouch (Spell Component)

Known Spells:
Level 0
: Detect Magic, Light, Mage Hand, Read Magic
Level 1: Charm Person (Will save DC15), Sleep (Will save DC15)

Background:

Hu’ka was born in Cauldron, son of a wealthy (but widowed) canis merchant and third born in a litter of 5. His father was well known in the various mercantile houses as a fair and honest kobold, who dealt equally no matter the race or station of his customers. Hu’ka’s mother died when he was only a pup – and his only memories of her are impressions of someone beloved, licking his face as every kobold mother is wont to do.

His childhood was unremarkable until the age of 12, when it was determined that Hu’ka possessed the spirit of the dragon – a canis term for those with the ability to wield magic without study. While more common among kobolds, a sorcerer in the family brought some notice to the Gnishrak name, and the entire family prospered. Hu’ka was tutored to the human wizard known as Sticks – a high-standing member of the Magi Cabal in Cauldron and a kind man that saw canis kobolds as a noble race burdened by their unfortunate link to goblins. If it were not for Sticks, Hu’ka’s tale would have been far more tragic.

His apprenticeship began well, and it was found that he had a rare skill with enchantment. His family enjoyed his successes, and when he was given a large sum of money by Sticks (for reaching his majority), Hu’ka gave it all to his father. He continually wrote them during this period (and still does), telling them of what he has learned.

Over the last few years, Hu’ka has begun to master his magic while acting as a runner for the Cabal. The past relationship between the ruling parties of Cauldron and the Cabal has always been troublesome. But last year when Hu’ka managed to convince Elder Magi Byrnis to concede on a small but stickling diplomatic point, everything changed. Now the two parties have come forward and resolved many more long-standing issues, and it is not uncommon to find Byrnis sitting in conference with Lord Pylia – a meeting thought impossible without the two at each others throats. Despite this newly found communication, both sides have forgotten Hu’ka and his efforts. Perhaps a bit angered (and certainly hurt) – Hu’ka resigned his position as apprentice with Sticks, and decided to go his own way for a time. There was more to life than what he had thus far found in the Magi Tower, and now is a better time than any.

Hu’ka has sworn one thing above all else as he begins his next period of learning – never again will he be seen as a small and loyal dog. He will be recognized for his achievements, no matter the cost…

Appearance: Somewhat tall for a canis, Hu’ka nonetheless has the same look as the rest of his kin. A small tapered snout, dark brown and inquisitive eyes, and a toothy smile mark him as an exceptionally refined and pure breed (But never try to pet him or call him ‘cute’). Hu’ka wears robes of fine make that are colored orange and red, with stylized flames at the wrists. The thick robes hide his crossbow, strapped to his side. When hard pressed, Hu’ka can wield a dagger in close combat – but his small frame makes this an option only if he is near death.

Personality: Though Hu’ka seems to talk quite a bit, he still manages to measure each word he says before he speaks. It is this thoughtful but continuous speech pattern that has made him an effective diplomat, as his voice tends to calm those around him with its deep tones. He sees himself as equal among humans and elves, and woe betide anyone who attempts to treat him as a dog (or worse, a goblin!).
 
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Looks like this is a charismatic bunch :), so much for cha being the dump stat. One other thing would Heronius by be the hobgoblin god? I know he will be for my character but is my character unique in that regard?
 

Ascending Crane — More or less no problem. I'd change Councilman Pylia to something along the lines of Lord Pylia or Noble Pylia (Cauldron has a Lord Mayor, but no council), but that's a mostly cosmetic change. Otherwise, that's all fine with me.

rangerjohn — Yes, Hieroneous is fine for a hobgoblin paladin. The other good option from the PHB is St. Cuthbert. Both are popular with the hobgoblins.

And the list again...
(1) Ftr/Bbn/Rgr/Pal — Douane
(2) Sor/Wiz — Ascending Crane (Hu'ka Gnishrak, Canis Sor1)
(3) Clr — Dog Faced God
(4) Rog — GWolf (Gnome)
(5) Wildcard 1 — Jalon Odessa (Liandra Ilvarya, Elf Brd1)
(6) Wildcard 2 — rangerjohn (Hobgoblin Pal of Heironeous)
[Also the 2 alternate slots are available]

Best,
tKL
 

Carrach Kozat, male hobgoblin Rgr1 (MC): CR 1; ECL 1; Medium-size Humanoid; HD 1d10+2; hp 12; Init +1; Spd 30 ft; AC 14 (+3 studded leather, +1 Dex); Melee longsword +3 (1d8+2/crit 19-20); Ranged longbow +2 (1d8/crit x3); SA none; SQ hobgoblin traits, favored enemy: magical beasts; AL N; SV Fort +5, Ref +3, Will +1; Str 15, Dex 12, Con 14, Int 14, Wis 13, Cha 8.
Skills and Feats: Animal Empathy (4) +3, Climb (1) +3, Hide (4) +5, Intuit Direction (4) +5, Jump (1) +3, Knowledge-Natur (2) +4, Listen (4) +5, Move Silently (4) +9, Search (4) + 6, Wilderness Lore (4) +7; Survivor, Track.
SQ–Hobgoblin Traits (Ex): +4 racial bonus to Move Silently, Darkvision
SQ-Favored Enemy (Ex): Magical beasts +1
Languages: Common, Goblin, Giant, Orc
Equipment: Longsword, longbow, silvered dagger, broken 2H-sword („Aeglos"), studded leather armour, quiver(16 standard arrows, 4 silver arrows), backpack, belt pouch, winterwolf pelt (serves as bedroll + winter blanket), explorer‘s outfit, flint&steel, silk rope (50 ft.), whetstone, 2x MW Bandoleers, 12x Tindertwigs, signet ring



Background:
„You want to hear a story, little one? Alright, I will tell you one."

„A long time ago, far up in the north where my people dwell, there lived a family with the name of Kozat. In our own language they were called the „Grym-Bakach", the Frostblades, probably for their ancient coat of arms which showed a short blade made of ice. By this time, however, the relic, upon which it was based, was long lost to the family. They were very warlike, in fact they were far more warlike than any of their brethren, which means a lot among my people. Yes, perhaps they were ..., they were even too warlike, if such such thing can be said. And proud they were, ..., yes proud, indeed. They were few in number because of their love for fighting, even less through their unusual customs that males and females would fight alike. They had many followers, as it is wont for the successful, but their own number had shrinked down to 6 in that time. The nameholders and their four children, two males and two females; all of them stout fighters, except perhaps for the youngest male who was more studious than his older brother or his also older twin sisters.

Suddenly one day, all this was shattered by a most damning accusation. They charged with our gravest crime, spying for and consorting with the enemy. Still, there were not much evidence of this, so it was demanded that the family should submit to interrogation and a thorough search of their property. The Kozats refused and denied any accusations, citing their formidable conduct in the service to their people and their impeccable reputation. But all of this was of no avail, the authoritites would not relent. Then one day the unimaginable happened: Over some minor point, the Kozats and members of the Guard came to blows. To this day I believe the Prefect would stopped this madness, had he not been slain in the first moments by the elder Kozat.
It is said that on this day the Kozats showed their reputation to be truly earned, since they accounted for many times their own number before they finally fell. Well, perhaps not all, I have once heard a story that their youngest member escaped, sent away in the final moments by his mother.

Afterwards the holdings of the Kozats were searched, but not a single proof, not even one hint of their guilt could be found.
Still, many lay dead and the blame had to be passed somewhere. The entire Kozat family was exiled from the lands of our people for wilful incitement of a riot, though there was noone left; their possessions were to be divided among the victims‘ families.

As for the pup who supposedly escaped, the story said that he went into the inhospitable northern wastes to die alone, still bearing the sword of his mother."


„Little one, do not believe anyone who says that nothing lives near to the Icy Seas. I‘ve been there, I‘ve spoken with them and even lived there for a while. If one is patient enough, perhaps he will be able to trade with them, as the Kozats of old are said of."


„No, little one, I‘m afraid, there is no happy end to this tale."


„Dot not cry, little one! Perhaps I have been a bit rash; in fact I do have heard another story, in which the young one returned well and healthy from the icy wastes when he heard that someone resembling his older brother was seen in the south, still wielding the inherited family blades."

„Yes, I also do like this end better. But now you should be running, already your mother is calling for you. Good night; little one."



Description:
At 6'9" Carrach stands somewhat tall for a Hobgoblin.He is lean and wiry; all excessive fat being „burned" away in the icy wastes. His longish hair has been braided into dreadlocks. As a remnant of Carrach‘s stay in the north where a single wrong step could have spelled his doom, he always moves deliberately and cautiously. Carrach has since abandoned his white leather armor to replace it with studded leather made in the south; round his neck hangs a fine chain with his mother‘s signet ring. His two-handed sword, made of some strange white metal, rests in it‘s sheath, securely bound to the backpack.


Personality:
The years in the icy wastes have taught Carrach not to rely on anyone but himself; they also decreased his desire for social interaction. While not an anti-social loner, Carrach seems to have lost his ability to do „small talk". Due to his history he has shied at visiting his people in the chasm; instead he slowly travels southwards, always listening for stories and tales that could describe his brother. Carrach has almost no racial prejudices, having learned in the north that one should always be judged as an individual. The only chink in Carrach‘s „armour of detachment" is his fondness of children: Because of his own past he tends to view children of all races as innocents, who unfortunately get embroiled much too often in the plots of inconsiderate adults; hence his inclination for heavily donating to charity concerning children. Generally speaking, anything involving children always finds a soft spot in his heart.
 
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Concerning the feat for my Hobgob' ranger(MC version), I would like to request a custom feat (tying into my background), if this is possible:

Ice Familiarity:
You have adapted to arctic conditions and can sense the thickness of ice and snow perfectly. This ability requires you to be able to see the ice in question and you can judge perfectly if it will support your or another creatures’ weight.


Folkert
 
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Hi, Douane. Nice to see the Rgr. :) A few things:

(1) Don't forget that you have Track and need to select a favored enemy. I'd like to know the favored enemy, only so it can actually come into play at some point (if it doesn't already).
(2) As for the feat, I'd say run with Skill Focus (Wilderness Lore) instead, if that ability is what you want — you can use it for the same thing more or less, and the DC to identify natural hazards is only 15, which with a total bonus of +8 should be approachable most all of the time.
(3) I like the story and the background more or less works for me. Some thoughts — is he from beyond the Ice Seas or if he's from the Broken Lands? I'm not sure which you're intending (although I suspect the Broken Lands based on the story). It should also be noted that the hobgoblin tribes inhabit the Chasm pretty much exclusively — so, if your hobgoblin is from somewhere else, how does he relate to the hobgoblins of the Chasm? It's fairly important. The other question is, how long ago did the story take place? Is this in the ancient past of the Kozat family or is it recent? The Broken Lands have been bare of most all civilization since the end of the Fourth Pelorian Crusade (the final attempt to reclaim the hill dwarf lands from the dread forces currently occupying that area). Another thought — I'm not trying to make you switch, but if you wanted to keep the story without worrying about answering any of the above questions, that background would work perfectly for a hill dwarf, IMO. Either way works — we can hash it out for the hobgoblin, I've no problem with that (want to make that clear).

Again with the list...
(1) Ftr/Bbn/Rgr/Pal — Douane (Carrach Kozat, Hobgoblin Rgr1)
(2) Sor/Wiz — Ascending Crane (Hu'ka Gnishrak, Canis Sor1)
(3) Clr — Dog Faced God
(4) Rog — GWolf (Gnome)
(5) Wildcard 1 — Jalon Odessa (Liandra Ilvarya, Elf Brd1)
(6) Wildcard 2 — rangerjohn (Hobgoblin Pal of Heironeous)
[Also the 2 alternate slots are available]

thanks,
tKL
 
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Thanks for the reminder!

I put the PC up in somewhat haste. (Just sitting at a friend's computer during the game evening! :D)

Will edit in Track and FE ASAP.

Also description and personality will be added later.


Folkert
 

Thanks, Douane. Take your time. We're still in the planning stage, so everything is muy tranquilo. It's kind of our watch word at the moment. :D I'm looking forward to hearing about what you think about the Kozats, per the edits in my last post...

Best,
tKL
 

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