[OOC] Dungeon Adv. Path: Life's Bazaar

No problem!

Actually I've got a bit of time on my hands.

We've reached the "lull before the storm"(?!) over here. (6th of June 1944, Omaha Beach, 5.00 AM) :)

Concerning the Hill Dwarf, I've got to admit that I would like to stay Hobgoblin, if possible. I just can't relate to Dwarves (or Elves, Halflings and Gnomes for that matter).

[Ok, I admit it: I've been called a pathological dwarf-hater numerous times. :D]

Regarding geography: I had somehow imagined the Broken Lands would be north of the Chasm (in which I had based the Kozats), the Icy Seas north, north-east and north-west of the these wastes. Obviously I got things wrong. Can you help me out?

For clarification: The ranger was supposed to be an arctic ranger, living on the presumely uninhabited fringes of the Icy Seas.

[The original idea for this I got when I opened the BOHM to look up the ranger and first word I read was arctic, etc. So I thought, what a cool concept for a ranger. Then I saw the heading "Druid Groves" :rolleyes: :D)
 
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Douane — I'm fine with the hobgoblin, if you are, so let's work with it. :) As for your geography, you're golden. Absolutely right. So, I think my confusion with the background is:

(1) is he from the Chasm, then the story happens, and then he went north through the Broken Lands up towards the Ice Seas?

or

(2) was he from a settlement in the Broken Lands? It's possible.

As for the arctic bit, that's fine, I like that sort of thing (the whole swamp dwarf thing came out of picturing a dwarf on a raft heading down a river in a filthy, swampy environment — someone in the house rules forum suggested a dwarf on a skiff with a lantern hanging off the back, poling his way through fog). So, let's run with it. :)

I'm off to study for now, so...

Best,
tKL
 

I think I understand now. (Finally he does!:rolleyes: )

The story he's telling is supposed to be his own, so he would come from the chasm, since the Broken Lands are already, well, broken ;), I presume.


Folkert
 
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Originally posted by Kajamba Lion:
when I get my taxes back, I'll be picking up some version of CC2 for maps and whatnot, but I can probably whip up something before then

Autorealm is comparable to CC2, and free. I've used both, and each has their own advantages. Autorealm will do pretty much anything CC2 will though, if money is a big issue.
 


Never Mind, Not quite Doing that excact concept anymore. I am now doign a character based off of Gross Pointe Blank.

I am the biggest John Cusack Fan Ever. :D
 


Douane — I'm glad we could work that out. Thanks for dealing with my questions.

Dog Faced God — I have Autorealm and I'm not 100% happy with it, but I'll play around with it tonight and see what I think about it now (it's been months since I've touched it).

GWolf — Use the PHB starting gold for a 1st level character. As for Cusack, I'm a wicked Cusack fan, too. "I don't want to get into a semantic argument, I just want the protein." Or something like that.

Best,
tKL
 
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"If you really wanted to mess me up, you would've gotten to me sooner"

"Well, I've just taken about 3lbs pounds of vikoden so I am going to be really comfortable till about next march"

"I dont want to buy, sell, or process anything. I don't want to sell anything bought or proccesed, proccess anything sold or bought....repair anything sold bought or proccessed......"

Do any of you guys have messengers> AIM MSN ICQ?
 

Name: Rothgar Race: Hobgoblin Sex: Male

Class: Paladin Level: 1 XP: 0

STR 15 Saves: AC:17
DEX 12 Fort: +6 SPD:30(20)
CON 14 Ref: +3 HT:6'8"
INT 08 Will: +3 WT:280LBS
WIS 13 SKIN:Black w/
CHA 14 Red nose
EYES:Dark
Brown

SKILLS: 3X4=12
Move Silently 1 (cc) +4 racial +1dex=+6 (-1 in armor)
Listen 2 (cc) +1 wis +2 Feat=+5
Climb 2 (cc) +2 str =+4 (-2 in armor)
Wilderness
Lore 1 (cc) +1 wis =+2
Spot 0 (cc) +1wis +2 Feat=+3

FEAT
Alertness

SPECIAL ABILITIES
Racial +4 move silently, Darkvision 60'
Class
Detect Evil
Divine Grace
Divine Health
Lay on Hands: 2hp


Attacks:
B.A.B. +1
Melee +3
Range +2
Longsword +3 1-8+2 crit 19-20 x2 S
Shortbow +2 1-6 crit 20 x3 P 60'


Equipment:
Longsword, shortbow, quiver w/20 arrows, scale armor, Large
Wooden shield, rest TBD.


Background: TBD
 

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